Banner
Views: 845,440,146
Time:
34 users online: 7 up,  Amine Retro,  bebn legg, Carld923, Centipede, DeppySlide, Dobosco,  E-man38, Earthling, Epic_stuff, Everest, HamOfJustice,  JamesD28, Knight of Time, Lumy, MarioFan22, Maruhai, MoghedienNinek,  Nameless, Nint, Pedroalone, qantuum, Reese_Pufferson, RetroJunky.T, SammmUuU, SamuM6pdt, savagecabbage,  Sinc-X, SLBros., toad64, TruffledToad, Ultima, xamexer, YamiMario - Guests: 53 - Bots: 70 Users: 46,497 (2,735 active)
Latest: peepee123
Tip: Try not to place secret exits at the very end of levels-- the player will basically have to go through the same level twice.Not logged in.
Snes Office: Set of Tools for Snes Developing
Forum Index - SMW Hacking - Resource & Tool Releases - Snes Office: Set of Tools for Snes Developing
Pages: « 1 2 »
Originally posted by Roberto zampari
What premade routines and little codes? Can you show the routines?
Would you include a boss (stomping) routine?


I will include routines like follow player, spawn sprites, aim, change animation, check animation state, change speed, death, decrease hp, change state, etc... I dont know, a lot a functions or minicodes.

Originally posted by Roberto zampari
Could you show the Dyzen preview / images?


No yet, i will show it on C3, i dont want show something before C3.
------------------------------------------------------
Patreon
Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
I wanted to ask this:

Would you implement an image preview on HDMAniac? (like Effect Tool)

Would this be applied to Dyzen? I'm talking about how the sprite will work in a SMW level with Player. I mean, a preview level with the sprite made in Dyzen.
Originally posted by Roberto zampari
I wanted to ask this:

Would you implement an image preview on HDMAniac? (like Effect Tool)


Sure, it have a preview of the image, also you can draw the effect on a canvas. Now HDMAniac still is very experimental and for C3 i wont upload it because i will need more time.

Originally posted by Roberto zampari
Would this be applied to Dyzen? I'm talking about how the sprite will work in a SMW level with Player. I mean, a preview level with the sprite made in Dyzen.


you can do the sprite on dyzen, then you must extract the resources and insert it on a level, have a preview of the sprite is not very easy to do, i must to include an emulator and a sprite tool on the tool and have a kind of interface between the emulator and the tool. maybe on a far future but not for now.
------------------------------------------------------
Patreon
Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Dyzen Sprite Maker future Versions:

V1.0.0.1: A little bug fix of some stuffs.

V1.0.0.X: if i find some extra bugs or the V1.0.0.1 is rejected on the tool section, i will upload another version with all fixed.

V1.1.0.0: Allows Dynamic Sprites using Dynamic Z system.

V1.2.0.0: State Machine Maker to do the logic easier. Each state will have Start, Action and Transitions.
-Start: Something that happend when the state start.
-Action: Something that happend in each frame while you are using the current state.
-Transition: A state change to another state with a transition, that transition have a conditions or can be random.

V1.3.0.0: Allows interaction with sprites, fireballs, cape, yoshi tongue, etc, also flexible interaction with objects.

I will start V1.1.0.0 after finish Dynamic Z V4.0.
------------------------------------------------------
Patreon
Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Pages: « 1 2 »
Forum Index - SMW Hacking - Resource & Tool Releases - Snes Office: Set of Tools for Snes Developing

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy