This file applies a change to the player jumping physics, and alters its pose accordingly if set to do so. The configuration can be applied to all player characters, to a specific character or can be RAM flag dependent.
Details and example on how to set and use the code are found all within the ASM file.
Screenshots:
It works mostly fine. There is, however, one big issue:
Activating a ?-block kills the player with floaty physics activated. This doesn't happen on all ceillings as solid ceillings but also turn blocks won't kill the player but it's a big issue nonetheless.
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