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No Brr or Bnk files!
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - No Brr or Bnk files!
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I've been trying to add some cool music to my super mario world hack, but most of the songs I've downloaded have no Brr/Bnk files, or just have a load of instruments as Brr files instead! what do I do??

Originally posted by RaspberryJames
what do I do??

Download AddmusicK from the "Tools" section, then put the .txt in the music folder, but look into it first. If it says "#amk" followed by a number, then you can use it. If it says "#am4" then you can't use it unless you ported the song from AM4 to AMK. Double-click AMKGUI.exe and click the last song on the list, then click "Add New Song". If your port includes samples in ".brr" form, drag the folder with the samples in it into AMK's "samples" folder. Then click "Run" and find your ROM. If it says there's an error, you messed up somewhere. But if it works, then good! If you want the songs to show up in Lunar Magic's music bypass list, if you move the ROM to a different location, also move the ".msc" file with the same name as the ROM and place it in the same place you put your ROM.
Mecha-Porky #69 mechanically dabbed!
Thread for hack I might not finish due to poor time management
Originally posted by FailSandwich
If it says "#am4" then you can't use it unless you ported the song from AM4 to AMK.

Wrong. Songs with "#am4" can be inserted with AMK. In fact, the addmusic specifier is a feature from AMK, not AM4 (and neither AMM) and tells AMK to emulate AM4 or AMM. Specifically, if you try to insert this song with AM4 (or AMM if unsampled) you'll get an error because AM4 can't recognise the #am4 tag (and neither "#samples" because that again is an AMK feature).
Furthermore, the only addmusic we have in the tools section is AddmusicK so why should we host songs which can't be inserted the only addmusic we host anyway?

But yeah, the rest is mostly correctly. One thing you could have mentioned is that BRR samples are often put in their own folder which means you need to copy the whole sample folder (not just the samples themselves) into samples but the procedure is similar (if not, they simply belong to the samples folder). Also, the music list only updates if you reload the ROM.

--------------------
Okay, my layout looks ugly.

Originally posted by MarioFanGamer
Originally posted by FailSandwich
If it says "#am4" then you can't use it unless you ported the song from AM4 to AMK.

Wrong. Songs with "#am4" can be inserted with AMK. In fact, the addmusic specifier is a feature from AMK, not AM4 (and neither AMM) and tells AMK to emulate AM4 or AMM. Specifically, if you try to insert this song with AM4 (or AMM if unsampled) you'll get an error because AM4 can't recognise the #am4 tag (and neither "#samples" because that again is an AMK feature).
Furthermore, the only addmusic we have in the tools section is AddmusicK so why should we host songs which can't be inserted the only addmusic we host anyway?

But yeah, the rest is mostly correctly. One thing you could have mentioned is that BRR samples are often put in their own folder which means you need to copy the whole sample folder (not just the samples themselves) into samples but the procedure is similar (if not, they simply belong to the samples folder). Also, the music list only updates if you reload the ROM.


Oh, okay. I'm kinda bad at explaining things. I'll remember that for the future.
Mecha-Porky #69 mechanically dabbed!
Thread for hack I might not finish due to poor time management
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - Custom Music - No Brr or Bnk files!

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