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You will die ? Stage 8 (final stage)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - You will die ? Stage 8 (final stage)
Pages: « 1 2 »
Since I often lose the pleasure to work on the final stage of MDT2 i have started an old new hack

preview

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It's as I told you at some point - work on one hack at a time. Or if necessary, freeze one to work on the other. Overworking yourself will do more harm than good.
Well the sliding gimmick is cool to exploit though. Do make it so the baby yoshi is actually necessary at the beginning because you can bounce onto the koopa to reach the top. Good luck!
Originally posted by Katerpie
It's as I told you at some point - work on one hack at a time. Or if necessary, freeze one to work on the other. Overworking yourself will do more harm than good.
Well the sliding gimmick is cool to exploit though. Do make it so the baby yoshi is actually necessary at the beginning because you can bounce onto the koopa to reach the top. Good luck!


Do not worry, I have this hack only when I need from MDT2 finalstage abreak so I have something else to do.
So it does not become monotonous for me. also thanks

some screenes


L+R sliding


this is getting crazier

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Stage 1
Had already finished the stage, forget to tell it here

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I can't believe I watched the video before but never commented. welp

Extend the cement block wall at the beginning since you can jump on top of it when the block snake is descending. Running up the wall with the triangle at that one part is also useless. That's all I could spot that wasn't pointed out by the comments
I'd also add to the post of Katerpie that the part around 0:34 is still feasible without keeping that sliding pose which I think is quicker to figure out that the intended strat. I'd lower that cloud one block.

Also, in the part starting in 0:39 and finishing in 0:57, you could also disable jumping if you want to keep that triangle and it's still possible to get past it only using screen scrolling and keep jumping ability for the rest of the level.

In 2:14 and 2:18 (along with the note block), those slopes feel useless when you're given a shell and should be removed, unless you find a way that forces you to use them.

And lastly, cutoffs in 2:39 and 2:50 can be fixed easily while the latter requires map16 shenanigans.

Anyways, that's a good level with an interesting gimmick!
Go fix your goddamn mobile app, YouTube!
Originally posted by Rainbow Man
those slopes feel useless when you're given a shell and should be removed, unless you find a way that forces you to use them

Or just take out that shell from the first half altogether.
Thanks for the feedback guys

Stage 2 Screenshot
This was originally from A&D Lost World, a old part of Lunatic but I think it fits better here in this hack

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stage 2

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Love the underwater yoshi juggling section, that was really clever. Overall this level is pretty cool.
Sorry guys but I will cancel this hack because I lost the hack 3 Levels , and it will not restart everything new
Im sorry.

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I managed to save this hack hurray




stage 3


spider mario







I'll probably swap Stage 3 with Stage 4 because I've worked more on Stage 4

Name Level suggestion for Stage 4 ?

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Spider Mario

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This level has some good ideas, but I'd think of a more difficult way to take a hit at the end of the first room. That bit is pretty easy to get through. And the last few screens before the death block wall are unnecessary for you to climb in.
Also holy damn. That music gives me some Makjang Mario vibes.
Originally posted by Katerpie
This level has some good ideas, but I'd think of a more difficult way to take a hit at the end of the first room. That bit is pretty easy to get through. And the last few screens before the death block wall are unnecessary for you to climb in.
Also holy damn. That music gives me some Makjang Mario vibes.


Thanks for the feedback, yes I know some rooms were very "easy". I'm trying to make a light Kaizo Hack which is hard for me. Most of the time, I only did kaizo hard hacks

Well, I think I'll release a demo soon

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A few screenshots not much but at least some





It looks hard, but it is doable, also level name will be "Levito"

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stage4

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Pretty good level so far. I've never seen a flying disco shell before. Some of the bits with it don't have much challenge honestly, especially the last few segments at the end. Maybe make it so you have to dodge enemies while bouncing on it since you can just bounce low as a disadvantage.
Thank you Katerpie

Also stage 5 preview

I will release a demo / beta after the 5th level. I enjoy working on Kaiizo at the moment. Not Kaizo Hard but Kaizo "Medium"

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stage5

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Pages: « 1 2 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - You will die ? Stage 8 (final stage)

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