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Mario - The Mysterious Gem [Demo Release] [World 8 W.I.P]

Update about 1-fortress (WIP)

Ignore the bad positioned entrace.

https://i.imgur.com/vqy4fdt.png



Interesting, but... is this fort inside the hell Because if it is, you'd think it's a bit strange a grass fort inside a hell world, wouldn't you?



Dream team (feed them, please):






Think of this grass as something like moss, implying that it is an abandoned and destroyed place.



Originally posted by Mr. MS
Think of this grass as something like moss, implying that it is an abandoned and destroyed place.


Yeah, I could think about something like that, but... let's discuss about this: Isn't the moss a bit too... lush for an extremely hot ambiance, like a hell world? Also, flowers in hell? It's hard to believe, but hey, it's your imagination. We do not have to be so rigid, don't we?



Dream team (feed them, please):






Yeah, Mr. MS it's your game! Don't let peeps stifle your creativity!

Those screenshots are CRAZY BIG tho
---> Magic: The Gathering Legends <---



Originally posted by Adamatrix
Yeah, Mr. MS it's your game! Don't let peeps stifle your creativity!

Those screenshots are CRAZY BIG tho


Hell yes, your screenshots are stretching the site's layout. I suggest you post your LM images as links instead of posting them directly here.



Dream team (feed them, please):






I'm sorry, I did not realize that, I'm going to correct it now!

Level 2-1 WIP

https://i.imgur.com/dApzsGa.png

And.. I'm planning to port a music to my hack.

Pretty good choice of tileset there. I also like that you're going for designing small segments like that that require a little bit of exploration which are a nice touch but I'd advise to not make those very often in the level, as the screenshot shows to already have two of those at the start of the level already. Also not really a fan of the green-ish tone to the yellow palettes when everything else doesn't have it. Might want to look into fixing that.

Other than that, good stuff. Keep it up!
Okay! 2-1 Almost done, I made some changes to the W1 levels and changed some of the ExGFX from those levels.

And I've added a greater variety of enemies in those levels too.

Level 2-1 Finished, i'm thinking of using this GFX for 2-2, but I do not know if that would give something like a clash due to 2-1's GFX Style.

Level 2-2 Finished (Image here), You guys have realized that these more recent levels have a focus on exploration (not necessarily just that).

I get the focus on exploration, but some areas seem slightly unnecessary and only seem there to apply tedium because they don't add much to the gameplay or aesthetics, and people will ultimately feel obligated to explore them out of OCD.

Most notably here:


They are large areas of empty terrain with some elevation changes, where the down path is the obvious choice. I'm sure you're planning to add sprites, but even then it seems extra.
---> Magic: The Gathering Legends <---

Yeah, i will enhance this area.

Ok, here it is, level 2-2 enhanced completly! (Maybe it's better now? Here's a image)



The aesthetics of your level is kinda pleasant, MS. I like how you tried to add a non-linearity factor to your levels. I'm looking forward to see more of your work, particularly your maps and such.



Dream team (feed them, please):






Thanks! I think that a level with an exploration and non-linearity makes gameplay more fun. Thinking of what 2-3 can be ... Maybe a cave? Maybe an athletic level?

Okay, I've decided. The level 2-3 will be athletic and will have as main inspiration the level 1-4 of smb3.

Here's a little wip image:





It's good to be inspired by another existing level, but... I'd take caution in order to not lose originality. Also, this level starting kinda reminds me of the original Forest Secret Area from SMW. Is this intentional?



Dream team (feed them, please):






No, the intention was to remember level 1-4 of smb3 and also this beta/unused level.