File Name: | Set Counters to X Value |
Submitted: | by DarkBOO!m |
Authors: | DarkBOO!m |
Type: | Level, Game Mode |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | This will let you set various RAM addresses to whatever you want upon entering the level or sublevel - right now it lets you set the number of coins, the number of . It'll also let you get rid of Yoshi upon entering the level, but unfortunately he stays on screen for a frame before the INIT code runs and it looks kind of goofy. |
Screenshots: |
-If you enter level with yoshi, and uberASM is set to kill yoshi, it kills yoshi, but yoshi drums still persist
-I don't know if "!inplay" option (changes player in level) is necessary, especially since it can lead to some glitches (for example entering level with mario and dying/completing level by luigi causes mario to disappear on OW, and luigi appear at his (luigi's) starting position in 1-player game).
-What bugs me the most is it doesn't allow user to disable/enable filters. If user want's do disable coin counter filter or power-up filter and etc. they have to remove lines related with that. It's not very user friendly. You can use if statements and option variables for that.
-In speaking of if statements, the code could've been optimized by using them. If user want's to set value to zero, instead of using LDA : STA you can use STZ, like this
Code
If not(!coinnumber) STZ !coin else LDA #!coinnumber STA !coin endif
for yoshi destruction
Code
LDA !noYoshi STA !YoshiRAM BEQ Return
can be
Code
If !noYoshi ;destruction loop code endif RTL