Hello all,
Just wanted to inform you I will be completing every Kaizo: Light hack over on my Twitch channel. The purpose of this event as it pertains to SMW Central is to analyze the existing system and perhaps create a proposal for a new difficulty system, as people often visit the Kaizo: Light section and are overwhelmed by how much the difficulties can vary. There are currently 85 Kaizo: Light hacks on the site and will probably be 100 by the time I finish them all. Fellow hack moderator Linkdeadx2 has already done a tremendous job weeding out the non-RTA viable hacks from Kaizo: Light and has completed all but about 10 of them, and NaroGugul and NeXuS15 have been huge helps in gaining insight on various hacks.
Ideally, Kaizo: Light difficulty means it is possible to be completed without savestates. Such was not the case in 2014, so rules may need to be updated to accommodate for this since these kinds of hacks are becoming increasingly popular.
I've created a spreadsheet to track progress here and outline further details here. I anticipate this event to take somewhere between 6-8 months, and a proposition for new rules and difficulty system will be drafted shortly afterwards.
Even if nothing on the site is changed, it will be nice to have a document to send people to who are looking to play a kaizo hack for the first time.
Thanks!
Dode
Just wanted to inform you I will be completing every Kaizo: Light hack over on my Twitch channel. The purpose of this event as it pertains to SMW Central is to analyze the existing system and perhaps create a proposal for a new difficulty system, as people often visit the Kaizo: Light section and are overwhelmed by how much the difficulties can vary. There are currently 85 Kaizo: Light hacks on the site and will probably be 100 by the time I finish them all. Fellow hack moderator Linkdeadx2 has already done a tremendous job weeding out the non-RTA viable hacks from Kaizo: Light and has completed all but about 10 of them, and NaroGugul and NeXuS15 have been huge helps in gaining insight on various hacks.
Ideally, Kaizo: Light difficulty means it is possible to be completed without savestates. Such was not the case in 2014, so rules may need to be updated to accommodate for this since these kinds of hacks are becoming increasingly popular.
I've created a spreadsheet to track progress here and outline further details here. I anticipate this event to take somewhere between 6-8 months, and a proposition for new rules and difficulty system will be drafted shortly afterwards.
Even if nothing on the site is changed, it will be nice to have a document to send people to who are looking to play a kaizo hack for the first time.
Thanks!
Dode