So, I've never really thought of this as a possibility before, but I'm sure a lot of you have and something tells me there may also be a 'Tip' that I've managed to miss all this time that addresses this, but it seems as if doors don't interact properly with sub-screen boundaries in Lunar Magic.
I only discovered this because I received a piece of feedback in my hack stating that a door in one of my levels would sometimes act as a reset door (as it was supposed to), but other times it would send the player to the endless bonus room (and you could test this with savestates even, not just reloading the level by dying).
I wanted to investigate why this was and found that the door in question was directly next to a sub-screen boundary (touching it). None of the other doors in the area were touching, and none of them had problems. And sure enough, once I moved the door a mere one tile away from the boundary, the problem stopped.
Has anyone else encountered this? Is this well documented? If not it might be worth mentioning in tutorials because it's a major bug that can be tough to catch because it only sent me to the endless bonus once every 10 or 15 savestate loads.
Ryland Adams is HAWT
Shane Dawson is GOALS
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