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Air Swimming Cheep-Cheep by Mandew
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Air Swimming Cheep-Cheep by Mandew
Pages: « 1 »
File Name: Air Swimming Cheep-Cheep
Submitted: by Mandew
Authors: Mandew
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A Cheep-Cheep that swims in the air.
Actually it doesn't care whether it's air or water, it'll swim either way.

Includes a horizontal and vertical version.
Sorry, but there's a main reason for removing this: code optimization.

- You see, your code can be greatly reduced. Say, you could use $14 instead of using two misc. tables in order to animate your sprite.

- Another thing: It's a simple 16x16 sprite. So why all the workaround to save the tile in a scratch ROM if you could easily write it directly to $0302,y? The same with properties; you had to use the scratch ROM, sure, but again the store to $0303,y could be more direct.

- Another example: your TurnAround routine. Why not setting $15AC before checking sprite direction? You could avoid code repetition.

- Last but not least: your sprite doen't work with SA-1 for the sole reason you did forget to convert your custom SUB_HORZ_POS routine.

Overall, while I think this is sprite is somewhat too simple, you need to pay attention of the details mentioned first. I recommend you to try to merge your sprite with the cheep cheep siassembly, found here, in order to make it more versatile.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Air Swimming Cheep-Cheep by Mandew

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