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Checker Dance - Deltarune by Yung Gotenks

Fanatical like a Demon
File Name: Checker Dance - Deltarune
Submitted: by Yung Gotenks
Authors: Yung Gotenks
Insert Size: 0x0421 bytes
Type: Song
Sampled: Yes
Custom: No
Duration: 1:15
Featured: No
Description: This a port of the song in Deltarune that plays during the Checker Hall bossfight. Huge thanks to ShinkoNet for his fantastic MIDI. This would work well for tense moments or bossfights, obviously.

SPC


This was pretty faithful but it does still need quite a bit of work. First things first, not all channels need echo. The only instruments that'd benefit from this is the flute, orchestra hit, piano, and strings. Everything else does not utilize any reverb in the original. You're missing quite an important emphasis track, which are the toms that play panned. I've noticed the times are never present at the same time the orchestral hits are so they'd fit in to channel 4 perfectly. The orchestral hits have delays which shouldn't be too hard to emulate but that's a small detail (one that'd make this so much better nonetheless). The SMW pianos do feel out of place and I would really go for some piano samples that closely resemble the originals and the best part is they sound the same so no need for multiple piano samples for different notes since they fall within small range. Please pan instruments, when everything is centered with such echo delay and feedback, it really gets muddy and too much frequencies clash for unwanted sound. I know the original is all centered minus the shakers in the intro but that doesn't translate well in SPC. I'd get a little creative so stuff doesn't clash because of the echo. The toms seem like they'll be fun to pan around. Something else to note is the shaker only plays in the intro and after the pause it's a hat so be sure to change that ADSR. I think that's pretty much it, to help summarize this wall of text...

To do:
Experiment with pannings
Add toms
Experiment with piano samples
Add hat ADSR/instrument after shakers
Get rid of unnecessary echo on channels that don't utilize reverb from the original

Bonus Points:
Add delay notes to the orchestral hits

I think this wraps up that wall of texts. I wish ya luck!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
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