A special teleport block that keeps the player's physics during transition to another level. Good for cross-level effects.
NOTE: Make sure all the freeram used by this is reset when the player begins the game (and make sure it doesn't reset on level load), by default, !Freeram_PlayerInfoSave uses $7F8459, which is uninitialized and cause glitches as invalid values are applied to the player's state in the intro level.