Hey there mates and femates of SMW Central, this is Daizo Dee Von, bringing forth a hack myself and Mellonpizza been working at since 2014 that was mostly under wraps only being mentioned in the Daizo's Journey WIP thread. This is "Krack the Hack", a game where you have to collect keys to beat the various stages. Be it castles, grasslands, skies, volcanoes, underwater, the hack has quite a bit to offer with it's small levels. There are really four types of levels to expect: non-linear levels, auto-scroll levels where you must get at least 4 of many keys to beat it, multi-layered where you have multiple rooms with keys to pass through a gate to the next part of the level, and simple platforming stages where it is played as a traditional level made to teach some of the more "jank" mechanics.
This game starts easy, the maingame ends at medium, endgame starts hard, and the final optional stage is very hard. So it has something for everyone.
[p] - Part-time testing
[f] - Full-time testing
[c] - Complete 100% testing
What you can expect to inspect is:
-[p] Looking for grammar issues in the intro.
-[p] Looking for general faults in the level design.
-[f] Find issues with every level.
-[f] Fully beta test all levels.
-[f/c] Find issues with the two "out of path" levels.
-[c] Find all levels/info levels. (There are 16 levels total)
-[c] Get every moon from every level. (exceptions are: postgame final level, "???", Rainbow Palace tile place)
-[c] Get every achievement. (exception: "???")
Issues to be fixed:
-Reworking Bonus world.
-Adding OW Speed Patch.
-Missing cutscenes + ending
-Missing unlocks (displays error messages for now)
I encourage all testers to provide solutions on how to solve what problems for every flaw you find considering I do find it annoying if an issue is simply stated but there is no suggestion on how to fix it (in other words, blunt). Whenever that happens, I just assume that what issues that were had is unfixable and I have to basically restart said level. If that is indeed the case, at least mention that a restart is needed for the stage in question (chances are I won't if someone says otherwise).
Disclaimer: this hack does use some unconventional mechanics in SMW, such as Tile 1F0 and the "Left-side hitbox thwomp". In fact, that is indeed what the two "out of path" levels address. Also, this hack is (obviously) not in the standards of JUMP and MICE, so truly thought-out level design was not a priority when it came to making levels where you can collect keys in any order chosen. Of course, coming from that design philosophy, a few screens of backtracking is expected. There is also plot, so expect a read. Definitely not "raocow" friendly.
That being said, good luck to all testers!