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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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$018454, $028A30 by Major Flare
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $018454, $028A30 by Major Flare
Pages: « 1 » Link
AddressLengthTypeDescriptionSubmitter
$0184542 bytesSprite Misc.Change this to A9 00 to make all P-Switches silver, or A9 01 to make all P-Switches blue (use in conjunction with $028A30).Major Flare
$028A302 bytesSprite Misc.Change this to A9 00 to make all P-Switches silver, or A9 01 to make all P-Switches blue (use in conjunction with $018454).Major Flare

The general idea is alright, but the actual description is wrong. Changing the addresses to A9 00 forces all P-Switch types to $00, which is a blue P-Switch, not a silver P-Switch. Swap those and it should be good.

I think it would be a good idea to clarify what each address controls, too. The first address controls P-Switches that spawn as sprites, while the second address controls P-Switches which come out of blocks. Of course, you'd generally want to combine the effects, but they're not dependent on each other as the current description implies.
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Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $018454, $028A30 by Major Flare

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