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I'm not all that hot on this remake. You make no effort to modify levels to work better in SMW. This is painfully obvious all levels with a defined "ceiling", completely unedited and a good 3 tiles off the top of the screen, as well as other levels with normal pipe transition entrances, where they could have been easily shortened to 1 screen. It also has some technical issues, like a half a second pause before you die when you hit an enemy.

A good remake is more than slapping the levels into a different game and calling it a day.
Yeah use the physics modify patch. You can get them fairly close. Original smw physics are overpowering for smb special's level design.
I wouldn't put your name as a copyright either..
Originally posted by Noivern
This is painfully obvious all levels with a defined "ceiling", completely unedited and a good 3 tiles off the top of the screen, as well as other levels with normal pipe transition entrances, where they could have been easily shortened to 1 screen.

It's because the PC-8801 and the Sharp X1's screens aren't as tall as the NES and SNES' screens.

It's even like that in the SMB1 hack version of the game:


Issues that I've found:

An invisible coin block should be here, but it's missing. As well as the 2 invisible blocks that should be close to this part.


The pipe is cutoff!


The firebar on the left is partially invisible due to sprite tile limits.


Part of the platform disappeared due to sprite tile limits.


In 2-3, this platform that falls when Mario steps on it has glitchy graphics.


In 4-4, when you beat it, the Course Clear! scorecard appears and it moves along with the background.

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It's a remake, nothing more to say about it.

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As salty as salt gets.
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