Fixed some bugs and created more options to make the sprite a bit more versatile.
Will mimic players movement with a given number of frames offset.
* Will hurt Mario if touched. * Can be used as boss. To be set in the defines. * Will spawn 2 tiles to the left of Mario, not really on the spot you place in lunar magic. * Uses extended sprites for "added" follower ninjis. * Will probably look kinda weird on levels with Layer 2 auto scrolls. idk.. * By default, uses SP3 gfx. Remap it to fit your needs. * If extra bit is set it will act as a "shadow ninji" killer. Will kill the ninjis when they reach roughly the same x position in horizontal levels or y position on vertical levels of where you placed the sprite with the extra bit set. * Recommended using the sprite memory setting set to 0E, even if you are using the "No more sprite tile limits" patch.