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Originally posted by Daizo Dee Von
Chocolate Kaizo Level Design Contest maybe? Not many Kaizo hacks use chocolate resources outside of Phantos and Metroids.

It's almost sad how I can't think of any rebuttal for that. I wouldn't mind that tho. Maybe it could be like a Kaizo version of that one level design contest that we had that one time where we had to pick a particular folder that contained a particular series of custom sprites to build the level around.

Originally posted by Katerpie
I think I can make the next KLDC not have a difficulty setting

Something that doesn't use a lot of advanced tricks but still not really feasible without savestates regardless unless you happen to be Sadistic Designer might appeal to me.
Legacy custom music
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What time will C3 begin at.
I like the idea very much with the Chocolate, and Sokoban's idea I also thought of something like that.
If most want a Kaizo contest the same as in the last few years then it's okay too. But I think something new would give it a new feel.
What's something new? That people use different custom resources? That's not really up to the contest itself. I dislike the idea of boxes cause last time it just made the levels feel all the same instead.
Just weigh in creativity a lot, I suppose?
It's easily the best thing I've done
So why the empty numb?
It's a little true but do you have a better suggestion? And this has nothing to do with "little creativity." It only has to do with the fact that it is always the same but some do not understand that.
If we do the same again Kaizo Hardcore should be allowed as well.
A suggestion would be that you have to work together and everyone has to choose a topic. Maybe im taking this too seriously
I already thought about what to do for this VLDC, I can not wait, this will be so much fun!
Although I prefer the small contests as I said (CLDC (another attempt for me plz), SLDC, HLDC, Secret Santa...) But okay.
And Kaizo i'm agreed, I already have a notion of how to make one, but I'm still not extraordinary with it lol
I would also find interesting a Kaizo-hard/Pit LDC, I can already do some things (not so insane) with TAS, but they are few, but it's something at least. But as I said, most of the TASers and his public are subsiding, unfortunately...
I would find it interesting if we had two separately judged categories for difficulty of kaizo levels in the next KLDC. Kaizo: light would encourage anyone to make RTA-viable levels and kaizo: hard would allow for more freedom of your creativity and apparently more insane challlenges. I find that if kaizo light didn't compete with kaizo hard, it'd be a lot more fair.
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Basically, I believe in peace and bashing two bricks together.

i mean, we could make a rule for kldc that level must use at least one custom sprite as a form of "theme" for the event, but would that be engaging enough?
Just one sprite seems a bit narrow... A set of sprites seems like a better idea. You know, like choosing a theme and picking a few sprites to fit within it?
                                                                                                                  
                              
Or (this coming from someone with zero Kaizo background) a Kaizo level that can be played both forwards and backwards?

I don't know, it's a random idea.


 
There's a wide array of possibilities for themes for KLDC, and I'll take note of the ones you guys mentioned.
Maybe we could in fact make a chocolate KLDC and mix the idea of choosing between a set of sprites, or even build your level around some given restriction (not sure if that would be too limiting).

The idea of two separate categories has already been used before with the Creativity or Difficulty categories, which were equal to Kaizo: Light and Kaizo: Hard. We ended up ditching them for the sake of the judges being able to differ between these categories, but we could maybe bring them back if enough people agree.
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I'm pretty sure that most (if not every single one) levels in the Creativity category weren't RTA-viable and my suggestion pertained RTA-viable kaizo and non-RTA-viable kaizo categories. Creativity didn't enforce RTA-viability back in time. I thought that since we hosted a kaizo-light-only contest in 2017, we should also allow the people to make kaizo: hard levels and make separate categories so we can decide whether we want to get a trophy for an RTA-viable level or a level that requires tool usage, so it doesn't feel unfair that a savestateless level won more points than a hard like crazy stage.

Also, I like the idea of a fusion of KLDC and CLDC, but I cannot decide what'd be better: having a set of blocks and sprites in a base ROM to build a level (a compilation would be possible) or making us use whatever ASM we want (allows more freedom of using patches which would conflict in a theoretical compilation either way; just like how original CLDC works).

What about a kaizo contest based on a certain theme, for example Christmas, Halloween or summer? May feel kinda boring that every level is about the same thing, but heck, we have multiple possibilities in any theme.

Originally posted by WhiteYoshiEgg
Or (this coming from someone with zero Kaizo background) a Kaizo level that can be played both forwards and backwards?

I don't know, it's a random idea.

Yeah, definitely random. I don't think that a contest like that would engage a reasonable amount of people to be hosted as not everyone can rise to such an undertaking.

As for the time when KLDC should be hosted, I agree to summer as well.
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Basically, I believe in peace and bashing two bricks together.

Not every level back then was RTA-viable, yeah, but if we ever return with those categories, it's possible that we rank the entries separately by category.
And the idea of a Christmas/Halloween/Summer contest is pretty good as well, but I'm afraid we'd have to host it in a time that's appropriately fitting depending on the theme.
Windowless ride, feeling alive
Are you alive or just breathing?
please don't give the contest some kind of twist or gimmick that restricts what you can do with your level. for now at least i feel like the kldc should be treated the same way as the vldc/bldc or cldc in the sense that it should remain open-ended; keep restrictions or challenging twists to the 24hr contests (or any of the other less generalized contests). kaizo light is already the zeitgeist anyway; keeping the same format will already garner plenty of interest.

as far as allowing a kaizo hard category goes, i wonder if that would even get enough entries to create significant competition, as kaizo hard has become a niche thing at this point that only several people are still doing.
I think just a simple rule of using one or more custom sprites for a CKLDC would help give it more shape. At my Kaizo days, I even tried making Kaizo levels that were more chocolate. Don't ask how that went down because ho boy those were painful times.
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Also we should have another automatic level contest at some point. iirc its been three years since the last one
here's a little idea-dump

re: smaller site contests/events - I think some contests that aren't to be judged or are at the very least easier to judge would be great. like contests with public voting such as 72hogfxs and *especially* lunar magic creativity contests (which I think would be a great opportunity for people to experiment with the new level size features!). maybe a layout contest? although I'm not personally very interested in that I think people would still enjoy it

and also here's a new contest idea: a short forced collab contest. we love to complain about collabs being such rare but wondrous sights so why not use that as a gimmick. teams are assigned randomly and so people sign up without knowing who they will have to team up with. that way lots of people could participate without scaring potential judges away with 100+ entries. the teams could be two or three (or more???) people each depending on how many users are interested.
though this idea definitely isn't without its difficulties I'll admit. how do you handle prime or unusual at all numbers of people? do you divide 17 users into groups of 2/2/2/2/2/2/2/3 for example? would people feel that's unfair? (the answer is probably) what about 35??? or what if someone ditches their team. that's sure to happen. does the rest of the team just try to find someone else in the same situation who's willing to help salvage what was left behind? how do we handle someone ditching their team but the team doing well in the contest nevertheless? reward or don't? judge case by case??? (ehhh...)
there probably are a few more kinks to iron out yeah but if this works out I think it could be super new and refreshing. plus it encourages 𝒞𝑜𝓁𝓁𝒶𝒷𝑜𝓇𝒶𝓉𝒾𝑜𝓃™
So the level design contest will be made in January? What will happen there?
Originally posted by Fullcannon
So the level design contest will be made in January? What will happen there?

Well, in this level design contest, contendents need to develop a level using only the tools found in the SMW Level Editor- Lunar Magic- and nothing else. Though there are a few tool exceptions- for example, YY-CHR- Lunar Magic will be the required tool for this contest. And since the newest version of Lunar Magic came out recently, this level design contest is primarily focused on using this new version of the tool and exploiting its features for the best level.

Besides tools, levels are judged by certain qualities- such as if it's well designed or if it looks good- and are ranked by how much points they earn by the judges. The contest's rules are somewhat more complex than this explanation, though it's a good way to think about the contest.

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