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$7E0400 by GreenHammerBro
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0400 by GreenHammerBro
Pages: « 1 »
Quote
OAM (high) table - handles all sprite tiles that are on screen. Each OAM slot contains 2 bits of data in each byte: [SX][SX][SX][SX] (each bracket represents each oam slot).

S is the tile size, X is the x position 9th bit for handling should the tile be crossing the left edge of the screen.


Removed because the author submitted another entry that was updated.
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Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0400 by GreenHammerBro

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