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ExAni Manual triggers don't work on Canoe (SNES Classic)

Alright... this currently is a pressing issue for me that I need to resolve until tomorrow.

As the title says, any ExAnimation or custom blocks that make use of LM's manual triggers (located at $7FC07x) cease to function on the SNES Classic native emulator Canoe. This means graphically as well as functionally (so ExAnimation isn't updated and neither will solid/passable blocks update their 'state' based on the Manual value).

Hack is 2MB and uses SA-1, the game on the console uses id 9C10 for native SA-1 support.
Manual triggers work with snes9x core on Retroarch, but it has other issues I don't really want to deal with (runs at low speed or has some HDMA incompatibilities, depending on build), which is why I'd like to get it to work on the native emulator.


EDIT: Problem is solved. I will update this post with the solution in due time.