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$7E14EC, $7E14F8 by GreenHammerBro
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E14EC, $7E14F8 by GreenHammerBro
Pages: « 1 »
Originally posted by $7E14EC
Accumulating fraction bits for fixed point sprite Y position (fractions of 16; #%XXXX0000, the same format as $7E13DA).

(note to mods: this is an update)

Originally posted by $7E14F8
Sprites Accumulating fraction bits for fixed point sprite X position, (same format as $7E14EC).

(note to mods: this is an update)


They're both incorrect; I took a look into all.log and, in the routine that update these two particular addresses, they're manipulated using both $AA,x and $B6,x, which, you may recall, are sprite speed tables. Therefore, I'll reject both entries.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E14EC, $7E14F8 by GreenHammerBro

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