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Kaizo Youko World - improved enough (Reborn)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Youko World - improved enough (Reborn)
Pages: « 1 »
Yes, I was banned from posting hacks on this site, the reasons are several, and I will not mention them here, however my hack had many errors and things without nexus that the evaluators even wanting me to solve.

I have two videos, my hack when it was released and how it is now.

I really wanted the staff to see the videos and tell me if it's good or what needs improving, for who knows one day be able to put it back on the site.

Video 1 (after)

Video 2 (before)


I still remember the previous incarnation of this hack, and if compared to that one, this one has quite an overhaul. At least it's not filled to the brim with blatant edits and poor level design. It still screams for improvement with a bit more challenge.

There are still some instances of floating and stacked munchers; making death blocks is actually pretty easy and takes less than a minute. You can even take the bullet launcher to a different map16 page and make it act like tile 12F. Watch out for how certain blocks act like as well, cause people don't assume your rainbow block is solid only on the top at first. The palette of your death blocks is weird too.
the project is progressing or it is abandoned?
the videos are unavailable?
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Kaizo Youko World - improved enough (Reborn)

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