Banner
The Overworld Design Contest ends in
1 MONTH, 4 DAYS, 8 HOURS, 23 MINUTES AND 49 SECONDS
Views: 897,899,783
Time:
22 users online: Ashan,  brickblock369, buggy789, chester_fields, GrenudoGames, HammerBrother,  K.T.B., KaidenThelens, Marcozzo Daro, Mariotag1, MaxwelHacks, Minish Yoshi, MiracleWater, Mirann, Mr-Ace, Nciktendo,  Ninja Boy, Noob, royal, SimFan96, singlepat,  Thomas - Guests: 54 - Bots: 136 Users: 50,379 (2,286 active)
Latest: FrostyLosty
Tip: You can use the SMW Customizer to edit tons of misc. features in SMW, including the speed of Bullet Bills, how many points a 3-UP moon gives you, and more!
Not logged in.
Series of questions.
Forum Index - SMW Hacking - SMW Hacking Help - Series of questions.
Pages: « 1 » Link
You don't need to answer all of them.
1. How do I use "Sprite Commands"?
2. Can I change the pallet on Koopaling rooms & Bowser room?
3. Can I access Kooplaling rooms & Bowser room?#lm{ow}
4. Certain Sprites are only usable in certain levels, I notice. How do I change the list of sprites I can add?
6. What does "Layer 2 editing" do?#lm{l2}
1. Most sprite commands can be used by placing them on the very top of the screen. Some of them can be placed lower and have different effects, but they likely won't work if they read "MAY GLITCH!" You should put them in screen 0 if they do things like make layer 2 scroll up and down, but autoscrollers can work just fine wherever they are.

4. The game can only have so many different kinds of sprites in one level - there is a tileset dedicated to 'common' enemies like Koopas and Piranha Plants that is used in every level, but the rest of the enemies need to be loaded in with special tilesets. You can change those in #lm{gfxby}

6. If your level has Layer 2 as a level instead of a background, you can click on that button to edit it. You can go into #lm{MARIO69} and change if the level has layer 2 or not (Change "Layer 2: BG" into "Level." Changing "Layer 2 Interact" to yes is a good idea)

--------------------

Currently working on Æther: The Infinite Library!

Other Submissions of mine:
SNES Controller Graphics (v2)
Originally posted by Deeke
1. Most sprite commands can be used by placing them on the very top of the screen. Some of them can be placed lower and have different effects, but they likely won't work if they read "MAY GLITCH!" You should put them in screen 0 if they do things like make layer 2 scroll up and down, but autoscrollers can work just fine wherever they are.

4. The game can only have so many different kinds of sprites in one level - there is a tileset dedicated to 'common' enemies like Koopas and Piranha Plants that is used in every level, but the rest of the enemies need to be loaded in with special tilesets. You can change those in #lm{gfxby}

6. If your level has Layer 2 as a level instead of a background, you can click on that button to edit it. You can go into #lm{MARIO69} and change if the level has layer 2 or not (Change "Layer 2: BG" into "Level." Changing "Layer 2 Interact" to yes is a good idea)

Thanks! #smw{:D}
3. Yep. Level numbers are as follows:

Iggy: 1F6
Morton: E5
Lemmy: 1F2
Ludwig: D9
Roy: CC
Wendy: D3
Larry: 1EB
Bowser: 1C7
Reznor (Vanilla Fortress): DF
Reznor (Forest Fortress): D5
Reznor (Chocolate Fortress): E2
Reznor (Valley Fortress): 1DE
Big Boo: E4

Iggy, Morton, Ludwig, Roy, Larry, Bowser, and Reznor's rooms use Mode 7, so they're a but trickier to edit. Lemmy, Wendy, and Big Boo's don't, and they can be edited like any other level.
Originally posted by Luigi-San
3. Yep. Level numbers are as follows:

Iggy: 1F6
Morton: E5
Lemmy: 1F2
Ludwig: D9
Roy: CC
Wendy: D3
Larry: 1EB
Bowser: 1C7
Reznor (Vanilla Fortress): DF
Reznor (Forest Fortress): D5
Reznor (Chocolate Fortress): E2
Reznor (Valley Fortress): 1DE
Big Boo: E4

Iggy, Morton, Ludwig, Roy, Larry, Bowser, and Reznor's rooms use Mode 7, so they're a but trickier to edit. Lemmy, Wendy, and Big Boo's don't, and they can be edited like any other level.

How do I insert them (insert key on keyboard windows 7).
Originally posted by thecentralbus
How do I insert them (insert key on keyboard windows 7).

Care to elaborate? What do you want to do exactly?

What Luigi-San gave you is a list of levels. You can open them in LM by clicking #lm{level} and entering their number, and you can edit and save them like any other level. (Levels that appear only as a red background, like the Iggy battle, are infeasible to edit with LM).

--------------------


 
Originally posted by WhiteYoshiEgg
Originally posted by thecentralbus
How do I insert them (insert key on keyboard windows 7).

Care to elaborate? What do you want to do exactly?

What Luigi-San gave you is a list of levels. You can open them in LM by clicking #lm{level} and entering their number, and you can edit and save them like any other level. (Levels that appear only as a red background, like the Iggy battle, are infeasible to edit with LM).

Didn't read the level numbers part, oops, never mind.
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Series of questions.

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks