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SPC Showoff & Feedback Thread 5.0 - The Phantom Pain

Hello everyone, I am a beginner and have been learning the basics of porting music here on smw central. After many practice ports i want to show off my very first port and share with you guys:

The 7th Saga - Lux Tizer (SNES):
https://bin.smwcentral.net/u/46987/The%2B7th%2BSaga%2B-%2BLux%2BTizer.zip

It is really great to see so many people here porting music with ambition and love. I have learned a lot and I appreciate your passion.
Lets keep up the great work!
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Sounds good Dispace!

Originally posted by monkey03297

The dominating @0 and @1s are way too loud compared to the rest of the instruments. Also, I think it might be good to add some surround sound echo as well.

Originally posted by Noobtella
Hello everyone, I am a beginner and have been learning the basics of porting music here on smw central. After many practice ports i want to show off my very first port and share with you guys:

https://bin.smwcentral.net/u/46987/The%2B7th%2BSaga%2B-%2BLux%2BTizer.zip

Incredibly accurate! Great job! Optimize the text and I think it's good to go :D
Originally posted by brickblock369
Incredibly accurate! Great job! Optimize the text and I think it's good to go :D

Thank you for your positive feedback! I have optimized my txt a bit more, so channel #4 is now clean from pitch bends and added some additional loops.

EDIT: I want to thanks all, who helped me directly or indirectly. Especially Wakana's music porting tutorial and various ports from some great porters here on smw central, teached me how to port. Thank you so much for your effort, i'm still learning from you guys!
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Here my SPC, I feel that this port needs a little more channels because I still feel it somewhat empty, It is a port of birabuto kingdom - of super mrio land, It would be good if you tell me what more I can add so then I send it.

https://bin.smwcentral.net/u/45478/Birabuto%2BKingdom.spc
IMO, it doesn't really sound that empty at all.

Though, If you ultimately decide to not fill up more channels, you should move the notes from the last two channels to other vacant channels, as the last two channels are also played by sound effects and if sound effects play often, then instruments in those channels will get interrupted a lot. Especially the percussion as that's more of a prominent instrument.
Pokemon R/S/E Route 120
Using PetiteMM with some tweaks.
Super Castlevania IV "Entrance Hall" (Stage 6-1)

After about a week of ripping my hair out and almost giving up, I've finally completed my first sampled port. Already it sounds leaps and bounds better than those Link's Awakening ports I made way back in 2014!

I did my best to make this sound as close to the original as possible.

(Requested by Anorakun)
Twitter
The handomest people in the world are ones who follow my Twitch
Pretty dead, isn't it? Well, I can probably revive this with this port of Mt. Red: A Symbol of Thrill from Sonic Adventure. It's already quite complex as it is (since I want to stay as true to the quite accurate MIDI as I can) but the finishing steps really will make it more difficult, I can promise that.

Nonetheless, I am impressed with how much I have done. I am in no way a beginner but disregarding Tension Before Confrontation (due to its simplicity), last time I worked with music was... at least five years. Nonetheless, this shows that I did work with music before and also reminds me that I should probably finish some other songs including Trespassing (Sonic Adventure 2), Grunty Industries Outside and Inside (Banjo-Tooie) and A Knight's Oath (Fire Emblem 7).
Darkwing Duck is a horizontal (and sometimes vertical) scrolling action game. You control the character "Darkwing Duck" using your TurboPad Controller. Play is based on the "damage" system. Each time you defeat an enemy, you score points.

https://bin.smwcentral.net/u/39974/Darkwing%2BDuck%2BTurboGrafx16%2B-%2BStage%2BTheme.spc

EDIT: Preliminary text file if anyone wants to use or tinker with this monstrosity, probably not so well optimised.
Well, I've tried to fix the slightly off timing in Darkwing Duck music, but I gave up near the end as the original song's timing also was rather screwy and ambiguous near the end.