Banner
Views: 785,410,827
Time:
19 users online: Advancedpillow, anonimzwx,  bebn legg, DarkiGuy,  E-man38, Fermín Acosta Jr., GiraffeKiller, Green Jerry, hash,  KKevinM,  KPhoenix, MaxwelHacks, MegaSonic1999, Minco,  Ninja Boy, Pigeon Lord,  poopsey, RollingRigatonis, Yosh1PrisMa - Guests: 36 - Bots: 209 Users: 41,066 (1,543 active)
Latest: Pigeon Lord
Tip: Try not to use the exact same background more than once or twice in a row.Not logged in.
Customizable Reznor by KKevinM
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Customizable Reznor by KKevinM
Pages: « 1 »
File Name: Customizable Reznor
Submitted: by KKevinM
Authors: KKevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom Reznor sprite based on yoshicookiezeus's disassembly (original credit goes to him). I modified it to allow easy customizations of the Reznor boss fight, which include:
1) Edit the number of Reznors (up to 8);
2) Edit the position and radius of the circle;
3) Edit their rotation speed and direction;
4) Edit their fireball shooting behaviour (or remove it altogether);
5) Set that you can stop them from moving while a certain switch is active;
6) Set that the circle radius changes back and forth between two values;
7) Set the HP of each Reznor, so that they have to be hit more than once to be killed;
8) Set that Reznors can be damaged by thrown sprites (shells, keys, throw blocks...);
9) Set that when every Reznor is killed, a door spawns instead of the level ending (for a boss rush?);
10) Other miscellaneous stuff such as skipping the bridge breaking routine or the death animation.

All information can be found in the asm file. To customize Reznor you can change the defines at the beginning of the code, and each of them includes a detailed description of what it does.

- Update: now it spawns a puff of smoke when killed with !QuickKill = 1 (to have a visual effect).
- Update: now you can set that when Mario kills a Reznor, the rotating platform below him disappears.
- Update: added the stuff described in 8) and 9) and added a screenshot to show them.
Screenshots: