Fanatical like a Demon
File Name: | Shinobi III - Idaten |
Submitted: | by crm0622 |
Authors: | crm0622 |
Insert Size: | 0x0E56 bytes |
Type: | Song |
Sampled: | Yes |
Custom: | No |
Duration: | 1:15 |
Featured: | No |
Description: | From the game called "Shinobi III". (Originally, I was going to release this at C3, but changed my plan to release now... ) (Warning : May not compatible with some sounds since i re-organized samples to fit the rom actually!) May fit for face-paced situations (or not-so-slow paced athletic, maybe?) etc... |
SPC
The biggest reason I couldn't accept this was bc of global samples being edited out. It wasn't just sfx incompatible, but global songs such as the player down song are messed up. While we're at it, I'd like to say this wasn't bad. It could use few touch ups but overall was acceptable minus these things:
First, major props for manually panning every note on channel 2 but you don't need to do this. Look up on the pan fade command in the amk readme and play around with that.
That same channel is also delayed at the intro, to fix this half the rest at the beginning (change the r24 to r48) and double the length of the last note before the intro command (a+48 to a+24).
Next would be a replacement for the guitar and snare samples. The guitar sample's attack doesn't sound well with fast consecutive notes and it almost sounds like raspberrying at that point. The snare is simply too weak and more or less sounds like smw's power snare sample (E).
Last but not least, after the intro (19 sec mark), the first 2 channels play nothing. You should rearrange those sections to be on the sfx channels (7 and 8). That's a huge no no right there. The original also had pseudo echo so you can use one of those channels for that (a lower volume of the same notes playing at a delayed time to simulate echo).