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Shinobi III - Idaten by crm0622

Fanatical like a Demon
File Name: Shinobi III - Idaten
Submitted: by crm0622
Authors: crm0622
Insert Size: 0x0E56 bytes
Type: Song
Sampled: Yes
Custom: No
Duration: 1:15
Featured: No
Description: From the game called "Shinobi III".
(Originally, I was going to release this at C3, but changed my plan to release now... :P)

(Warning : May not compatible with some sounds since i re-organized samples to fit the rom actually!)

May fit for face-paced situations (or not-so-slow paced athletic, maybe?) etc...

SPC

The biggest reason I couldn't accept this was bc of global samples being edited out. It wasn't just sfx incompatible, but global songs such as the player down song are messed up. While we're at it, I'd like to say this wasn't bad. It could use few touch ups but overall was acceptable minus these things:

First, major props for manually panning every note on channel 2 but you don't need to do this. Look up on the pan fade command in the amk readme and play around with that.

That same channel is also delayed at the intro, to fix this half the rest at the beginning (change the r24 to r48) and double the length of the last note before the intro command (a+48 to a+24).

Next would be a replacement for the guitar and snare samples. The guitar sample's attack doesn't sound well with fast consecutive notes and it almost sounds like raspberrying at that point. The snare is simply too weak and more or less sounds like smw's power snare sample (E).

Last but not least, after the intro (19 sec mark), the first 2 channels play nothing. You should rearrange those sections to be on the sfx channels (7 and 8). That's a huge no no right there. The original also had pseudo echo so you can use one of those channels for that (a lower volume of the same notes playing at a delayed time to simulate echo).
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
File Name: Shinobi III - Idaten
Submitted: by crm0622
Authors: crm0622
Insert Size: 0x0B1C bytes
Type: Song
Sampled: Yes
Custom: No
Duration: 1:15
Featured: No
Description: From the game called "Shinobi III".
(Originally, I was going to release this at C3, but changed my plan to release now... :P)

(Warning : May not compatible with some sounds since I re-organized samples to fit the rom actually!)

May fit for fast-paced situations (or not-so-slow paced athletic, maybe?) etc...

SPC

I would accept this if it wasn't just for the fact it's not compatible with ALL global samples. I'm really sorry to say but if you want a song accepted it has to be compatible with all global samples (though the most you can get away with not having is the thunder sample and leaving a note of that in the description). Please refrain from submitting this again if it's not compatible with at least all global samples minus the thunder sample bc it'll get removed for the same reason. I've seen your porting skills progress and I can see the effort that goes into making these every time you submit. Please don't let this discourage you, I can see great potential and honestly did love the mix on this aside from a better guitar and snare sample would suffice. This removal has nothing to do with the quality of the port but rather on the technical difficulties aspect of it.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Fanatical like a Demon
File Name: Shinobi III - Idaten
Submitted: by crm0622
Authors: crm0622
Insert Size: 0x0B22 bytes
Type: Song
Sampled: Yes
Custom: No
Duration: 1:15
Featured: No
Description: From the game called "Shinobi III".



(Warning : May not compatible with thunder sound since I re-organized samples to fit the rom actually!)



May fit for fast-paced situations (or not-so-slow paced athletic, maybe?) etc...

SPC

You have a lot of global samples missing. This messes with the player down theme and game over theme. Not to mentioned if someone wants to use a P-Switch it messes up too (tho this is the most exception possible with a warning in the description). This is not okay:

Code
"../optimized/00 SMW @0.brr"
"../optimized/01 SMW @1.brr"
"../optimized/02 SMW @2.brr"
"../optimized/03 SMW @3.brr"
"../optimized/04 SMW @4.brr"
"../EMPTY.brr"
"../optimized/06 SMW @22.brr"
"../optimized/07 SMW @5.brr"
"../optimized/08 SMW @6.brr"
"../EMPTY.brr"
"../optimized/0A SMW @9.brr"
"../optimized/0B SMW @10.brr"
"../EMPTY.brr"
"../EMPTY.brr"
"../optimized/0E SMW @29.brr"
"../EMPTY.brr"
"../EMPTY.brr"
"../EMPTY.brr"
"../optimized/12 SMW @15.brr"
"../EMPTY.brr"


This is:
Code
    "../optimized/00 SMW @0.brr"
    "../optimized/01 SMW @1.brr"
    "../optimized/02 SMW @2.brr"
    "../optimized/03 SMW @3.brr"
    "../optimized/04 SMW @4.brr"
    "../optimized/05 SMW @8.brr"
    "../optimized/06 SMW @22.brr"
    "../optimized/07 SMW @5.brr"
    "../optimized/08 SMW @6.brr"
    "../optimized/09 SMW @7.brr"
    "../optimized/0A SMW @9.brr"
    "../optimized/0B SMW @10.brr"
    "../optimized/0C SMW @13.brr"
    "../EMPTY.brr"
    "../optimized/0E SMW @29.brr"
    "../EMPTY.brr"
    "../optimized/10 SMW @12.brr"
    "../EMPTY.brr"
    "../optimized/12 SMW @15.brr"
    "../EMPTY.brr"


The most most you could push back with giving a warning in the description would be this:

Code
    "../optimized/00 SMW @0.brr"
    "../optimized/01 SMW @1.brr"
    "../optimized/02 SMW @2.brr"
    "../optimized/03 SMW @3.brr"
    "../optimized/04 SMW @4.brr"
    "../optimized/05 SMW @8.brr"
    "../optimized/06 SMW @22.brr"
    "../optimized/07 SMW @5.brr"
    "../optimized/08 SMW @6.brr"
    "../optimized/09 SMW @7.brr"
    "../optimized/0A SMW @9.brr"
    "../optimized/0B SMW @10.brr"
    "../optimized/0C SMW @13.brr"
    "../EMPTY.brr"
    "../optimized/0E SMW @29.brr"
    "../EMPTY.brr"
    "../EMPTY.brr"
    "../EMPTY.brr"
    "../optimized/12 SMW @15.brr"
    "../EMPTY.brr"

Have you taken a look at Addmusic_sample groups.txt? Every sample you see that has an "!" is a global sample and thus needs to always be present in any song. Exceptions that can be made with discussion is the thunder sample since you can leave a warning saying thunder sfx won't work (1 room only in original game and 1 submap), castle destruction sequences won't work, and blarggs sfx won't work. Getting rid of the bongos sample in conjunction with the thunder sample is pushing it and only if you've optimized the most possible. It's clear the sample you have won't fit with smw's global samples, you exceed aram by about 0x0D00 bytes. At this point I recommend downsampling your samples. Be careful not to go overboard, you don't want to loose too much quality.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.