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lil erik confirms mixtape [ASM requests] [Requests Closed]

PatchSpriteBlockSuper Mario WorldResource ReleaseRequests

Hi it's Lil Erik telling you that my next mixtape is in the works for release in March.

Completed Requests

Sideways Growing/Shrinking Pipe


Jump-Activated Thwomp


Following Winged Goomba


Spiky Grey Falling Platform


Bouncing Rex


Sideways Line-Guided Rope


Bird, flies when touched


Thwomp, Thwimp-styled jumps


Spiny Shell


Hammer Lotus


Paragoomba, flies in a range


Troll Coin


Player change via button combination

NOTE: For UberASMTool. change_player is gamemode 14 and change_player_ow is gamemode 0D. Possibly requires this.

Door, only enterable with no deaths after beating a level.

NOTE: Requires UberASMTool. death_door_12 is gamemode 12 and death_door_14 is gamemode 14. Untested using any type of retry patch.

Grey Rising Platform


Pitchin' Chuck, pitches upwards


Line-Guided Hammer Bro Platform


One-Jump Note Blocks

NOTE: Requires the Custom Bounce Blocks patch. Includes custom bounce sprite. See how to.txt for insertion instructions.

ON/OFF Controlled Grey Falling/Rising Platform


Dunkin' Chuck


Mega Man 8-like Jet Sled

NOTE: Regarding custom sprites, you'll need them to account for the fact that you're riding the sled in order for them to use correct interaction (this can be done by searching a LDA $140D and adding an ORA $freeram below, where you change freeram to the actual value. This isn't needed if the sprite uses the default game's interaction).

Requesting Rules:
- No more than one request per person in total; I won't make more than one thing for you.
- Sprites are PIXI only for this C3 unless GIEPY updates.
- Requests must be within a reasonable scope. No bosses, no new mechanics, no deep changes into the SMW engine. (I can decide what is and isn't acceptable if you have doubts)
- No rushing me. Surprisingly, I'm human!

Failure to understand these rules will result in something from me telling you to change your request, to simply ignoring/blacklisting you. It be like it is.
Forgive me if this is a bit too complex but I hope it isn't.

Request - Jet Sled
Type - Sprite
Tool - PIXI
Previous Context - (which many didnt got fufilled that time due to external factors involved in that one)
Preview Mockup: (uses a pose seen in one of the castle destruction scenes, here it is edited for my purposes)
Graphic File - Redrawn style, though you can paste it to a regular one, replaces some tiles on GFX01)

Desription - From Mega Man 8 (FC ver. used tho for simplicity), this infamous gimmick when mounted on by contact, the screen starts to autoscroll which the speed of the jet sets the autoscrolling speed (e.g fast jet = fast autoscroll). However for SMW, I would like to suggest a few additional things for this since I believe it can work much better with a Mario context with the right kind of improvements. My CLDC level last year (Reactive Factory) is a very rough draft of the idea that looking back could use more fine-tuning which is what this request is right now. (P.S. - If you want me to send you the sprite in question as a reference I will PM it to you).

First off, it should have an extra byte property that determines it scrolls left or right, with it not set it should be scrolling right by default. It also should have defines on the speed of the autoscroll, the duration of how many screens it will travel before it terminates itself and resumes the normal scrolling of the camera settings of the level it is in, as well as the speed of which you can use the left or right arrows to position the jet sled on the screen.

Secondly, because we are designing for a Super Mario World context instead of Mega Man (in Mega Man, it is more leaning towards precise run and gun-platforming, Mario allows for more leeway in being less precise with its platforming), id like to ask that the player be able to mount/dismount the sled like mounting/dismounting Yoshi, but instead dismounting terminates the sprite and mario takes normal damage without any of the protections vanilla Yoshi offers (such as a koopa shell being kicked toward's the player's hitbox), able to duck to pass-through 1-tile high passages (but cant slide down any sloped surface when pressing down to duck), able to hold items while on the sled (if it is possible, if not..disregard that part), be able to spin jump off of enemies that cant be stomped, use Fire Flower/Cape Functions (with cape its to lower the speed of descent while flower its to shoot enemies as normal), and also configure hitbox size (if possible, ideally the hitbox is where the player character is on the sprite)
Modern Redrawn Mario Bros. 1.1 (last update - August 7th, 2022, was fixing Mario's lookup poses)

On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.

the smw raising pipe but with variations that go left, right, or down depending on however you wanna split them.
A Goomba with wings that flies around the level, and follows Mario around once spotted, similar to the SMB2 Phantos minus the whole key thing.

Edit: Oh right, and, if you manage to jump on the Goomba, it turns into a regular Goomba.
gray falling platform but with spikes at the bottom
Request type: Sprite

A Thwomp that falls down when you jump while it is onscreen rather than when you get near it, but acts the same as a regular Thwomp otherwise. Ideally should use a different palette row to differentiate it from a regular Thwomp.
The ability to play as Luigi if you hold a button combination, like in New Super Mario Bros., Mario Galaxy, etc.
Hopping Rex

Like hopping Koopa, it's a rex that has wings and it hops. Depending on X axis, it'll jump either low or high (can also be based on bit 2 or 3).

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.

Bird sprites that stand around and peck at the ground like the 104 sprites but they fly away and make a little Swooper flapping noise if Mario or an enemy touch it.
Graphics: Here

Wasn't any room for the turning frame so I didn't include it.
Request - Pitchin chuck up/down shooting
Type - Sprite
Tool - PIXI

A Pitchin Chuck who shoots up the balls or down, I hope it's not that hard
Well, I guess it's my turn to post something in an ASM request thread for once.


I'd like to request those Ukiki enemies from the original Yoshi's Island games.

...Okay, there's more than one type, I know. Let me be more specific with my details. There's the Ukikis that run away from Yoshi, those that throw Needlenoses or bombs, those that spit watermelon seeds at Yoshi, whether they're on the ground or climbing on a wall, or those that rush towards Yoshi. That's a lot of work for one person, so I'll narrow it down to two choices.

One of my hacks would definitely benefit from the watermelon seed-spitting Ukiki, and the Ukiki that throws Needlenoses. So...yeah, I'd like to request those, if you're not willing to program all of these, which I'm sure you aren't.
I have nothing else to say now. Huh...
How about horizontal line-guided ropes?

If you're planning to not release this until March I may or may not end up making it myself instead, but I think it'd be a cool thing to have publicly available.

Alright that makes 11 requests! For now, requests are closed until I clear queue with them.
Request - ration suply
Type - Sprite (common)
Tool - PIXI (or giepy if updates)

description is a box that slowy falls because a parachute, if you hit the box or the box falls to the ground the player can get the item otherwise if you hits/jumpover the parachute the item falls to fast until hit the item touches the ground and explode

taken from chofliter 3

extra options-
the parachute can be imune or no to be destrolled whit a hit/jump
the box content

[edit]damm it
Just 1 Request.

Name: Better NSMB climbing and sliding pole

Type: Block

Description: Just like the vine, this block let’s you claim upward. If you go down, you will slide down faster. While Mario is grabbing the pole, the climbing animation acts like the Specter of Torment-styled Wallclimbing and Walljumping patch, and he can turn both sides like the SMB1 vine. So this block is not a climbing net.
you two missed the part where erik said requests were closed, huh
a patch that overloads my emulator and makes my pc explode killing me instantly
// Layout by Maxo
Originally posted by Tobio
a patch that overloads my emulator and makes my pc explode killing me instantly
run in zsnes and pretend that opening your browser is the same as exploding
I understand that requests are closed for the time being, but I am a patient and super appreciative guy. So thank you in advance should you choose to take on this challenge:

Type: Patch
Name: Timer as Stamina

Description: In essence, the timer only runs when Mario is performing an action, and can run at three different speeds depending on what the action is.


Standing still
Riding a platform/conveyor
Riding Yoshi (regardless of any other actions)

Gliding with Cape
Using fireballs or cape as a weapon
Spinjumping, rising and falling.

Either form of flight (normal flight, or spinjump flight until momentum runs out)

Chapter Two: Land of No Shame
Name: Partner

Type: Sprite

Description: A simple useful NPC partner that can help you solve puzzles, bonus points if Press L or R will raise you one height higher to reach even higher areas that a normal jump won't do.

Have a frost day~
Puyo Maguro World Creator

PatchSpriteBlockSuper Mario WorldResource ReleaseRequests