Hey there mates and femates, Nightmare Team is back to take a short break from 100 Rooms of Enemies to present a different kind of romhack: one relating to our sorta unnamed extended universe. Krack the Hack is a game where you take control of a recently-transformed Koopa named "Krack Koo 'Von' Kaizo" [lots of Ks] where you break out of prison to gather keys from all around the land of Konamina to free the Rixzo race from Bowser Koopa and his minions. Rejoice! It's not the Koopalings this time! Each stage's objective is to gather all the keys in the level. Some have four, some have eight(!), some have one, and some are challenge gauntlets! You can expect fancy ASM work from the various cutscenes, the overworld, and even some levels get a special treatment! (Brought to you by the brilliance of Mellonpizza, who also worked on stages! Look out!) If that's not enough, there are secrets in every level! Some even have small little easter eggs, so go on hunting!
Krack the Hack is currently part 1 of a series we're developing that leads up to Daizo's Journey: The Three Way War (uhm, f**k yeah?), which is why the story seems to clue in on details similarly to The Second Reality or The Devious Four Chronicles. We're fans of both franchises, so we thought to bring our own spin to the "Mushroom Kingdom Extended Universe" concept by focusing on characters besides Mario and the gang to explore characters and locations outside of the Mushroom Kingdom and it's worlds. As big fans of Super Mario Odyssey and the Mario RPGs, we're not shying away from including things that seem out of place otherwise in the Mario setting. As such, our series is not canon to the Mario franchise, but entries from the latter will influence our stories. That being said, we do like ourselves easter eggs and references, and similar to games like Conker's Bad Fur Day, you will find at least a few nods to other media in every installment. So if you're looking for an SMW Mod Franchise that is full of mystery, charm, seriousness, humourous, and all; you'll find it here.
A very special thanks goes to my partner MellonPizza for his hard efforts on Krack the Hack; if it wasn't for him this project wouldn't exist in it's polished state. As I said, he is responsible for most of the coding, level tweaks, and even making levels himself. We both consider it a co-operation on one project, which is why he too is the creator of this SMW Mod and not just me (even though it initially started that way. Same with 100 Rooms, tho he's way more involved in that). Another special thanks goes to my subscribers and fans who have been supporting my works, no matter when they started watching or playing content of mine or his.
DOWNLOAD HERE! v1.1.2!
[Backup Download] [IPS for Rebels]
v1.1.2 Known Bugs:
-Exit count is funky
-Extras Menu can go out of bounds
-"?????" name in intro is green instead of blue
-Self-lock in the very end of
Sokobansolvermanicanicazen Sins
wall of Giant P-switch
(the last one is hard to pull off, so most likely you won't do it on accident)
I hope you all enjoy the game. If not, well, constructive criticism is always nice too. We'll improve!
A fair note: most of the ASM effects in Krack the Hack are more focused on the small details than big-scale effects such as bosses. If you're looking for "the new Brutal Mario", this SMW Mod is not for you. This is for those who appreciate the smaller things that ASM can bring to create a world that is alive. As stated, it is a short experience, probably will take about 2-3 hours to complete 100% if you're good at finding secrets. But that being said, give it a try!