Monty Mole Island 3: Boom Boom's World
Xdelta?! Yikes! I might create a .bps patch for this hack if I have more time!
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“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
– Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
Help us raise funds for the Armed Forces of Ukraine. #ДопомагаємоРазом / #HelpTogether
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
– Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
Ooh, might have to check this out. I am kind of a sucker for SMAS SMB3's graphical style.
Interesting. Didn't even know there were mobile patchers. I'd more interested why you went with that method as opposed to the traditional .bps format...
Layout by LDA during C3.
I had no idea .xdelta-Patches exist. Let's see if i can make this running on my pc.
A few more screenshots would've been nice too, since i like the few ones you're showing here, yet it's really hard to get an overall impression of this hack just by them. But it seems like this would be definitely a decent hack to play.![Cloud Face #tb{:]}](/images/emoticons/tb/cloud.png)





A few more screenshots would've been nice too, since i like the few ones you're showing here, yet it's really hard to get an overall impression of this hack just by them. But it seems like this would be definitely a decent hack to play.
![Cloud Face #tb{:]}](/images/emoticons/tb/cloud.png)





I tested it with the intention of making a .bps file, but the ROM doesn't seem to work.
(that's why the OP is edited by me, I made a .bps and posted it before remembering to test the ROM)
(that's why the OP is edited by me, I made a .bps and posted it before remembering to test the ROM)

Originally posted by Zandro
.bps for the common (the source rom was de-headered)
This is the patch I used when I played this, so I'm going off of what I've seen here.
It's pretty fun to play as the Monty Mole character


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Originally posted by Zandro
.bps for the common (the source rom was de-headered)
Thank you, my friend!
This hack is neat, but none of you understand what the best part of it is. It's this:

That's right, Monty Mole can do the Shovel Knight shimmy (TM)! This dance move is UNBELIEVABLY POWERFUL and single-handedly makes this the best C3 contribution this Winter.
allow shy guy emojis in post footers you cowards!
First of all: Thanks for uploading more screenshots. I find this rather important to get a first impression of the hack. ![Cloud Face #tb{:]}](/images/emoticons/tb/cloud.png)
So i played your hack a bit (finished the boomerang bro level).
Your hack definitely isn't bad! I'm unsure though, if i should call it "good". Here are my complaints:
1.) I'd say the levels are too long, especially if this is really considered to be a first world. Personally, i'd shorten every level by a few screens (3-8 perhaps). I think the levels would be more fun to play then, since currently some of them more feel like a trial of patience.
2.) Don't use so many invisible blocks. It's okay if you use them here and there, but i get kinda reminded of old kaizo due to their current amount. I'll also note, that "bridge- or stair-building" isn't very interesting either and gets tedious quite quickly. I especially noticed this in the castle. Please avoid this kind of level design.
3.) In the first real water level the sprites looked cutoff several times (i think mainly when bloopers came onscreen).
These are my 3 main complaints. As said, your hack definitely isn't bad, but it didn't feel outright fun to play and since this should be the main aim for every hack, this leaves a slightly bitter taste to mean. I'm optimistic though you are willing and able to improve, so i'm looking to see more of this. In the end, having Monty Mole instead of Mario as character was pretty cool (even if i couldn't discern if i was small or big). However, good luck with this hack!





![Cloud Face #tb{:]}](/images/emoticons/tb/cloud.png)
So i played your hack a bit (finished the boomerang bro level).
Your hack definitely isn't bad! I'm unsure though, if i should call it "good". Here are my complaints:
1.) I'd say the levels are too long, especially if this is really considered to be a first world. Personally, i'd shorten every level by a few screens (3-8 perhaps). I think the levels would be more fun to play then, since currently some of them more feel like a trial of patience.
2.) Don't use so many invisible blocks. It's okay if you use them here and there, but i get kinda reminded of old kaizo due to their current amount. I'll also note, that "bridge- or stair-building" isn't very interesting either and gets tedious quite quickly. I especially noticed this in the castle. Please avoid this kind of level design.
3.) In the first real water level the sprites looked cutoff several times (i think mainly when bloopers came onscreen).
These are my 3 main complaints. As said, your hack definitely isn't bad, but it didn't feel outright fun to play and since this should be the main aim for every hack, this leaves a slightly bitter taste to mean. I'm optimistic though you are willing and able to improve, so i'm looking to see more of this. In the end, having Monty Mole instead of Mario as character was pretty cool (even if i couldn't discern if i was small or big). However, good luck with this hack!





