Banner
Views: 778,323,682
Time:
4 users online: Darkslayer, MDBattleFrog, Nowieso, shadowboyultra - Guests: 29 - Bots: 100 Users: 40,825 (1,696 active)
Latest: th3k1ng1337
Tip: If you use custom music, make sure your ROM has been expanded to at least 1MB.Not logged in.
SMW2: Yoshi's Island Layer 3 Sunset Rip
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - SMW2: Yoshi's Island Layer 3 Sunset Rip
Tags:
Pages: « 1 2 »
The flickering Mario and Mario moving horizontally is just weird ‒ especially because why does Mario even move automatically foreward in the first palce? That needs to be looked with a debugger so you may want to send me a BPS and presumably all necessary files.

As for the broken parallax, I wrote in the readme that a sprite status bar is recommend because
a) the background uses parallax HDMA and
b) overwrites the status bar colours
I also wroe that a layer 3 status bar might work but I wrote there that you need to do some tweaks. The first thing is that shifting the tilemap isn't enough because the HDMA isn't dependent on it (HDMA doesn't know what a tilemap is so if you modify the tilemap, it doesn't shift automatically downwards) and have to adjust the HDMA table manually. In that case, I did that part myself so no need to fillde with it (untested).
Another issue is the palette which, again, might work if you use either seperate status bar colours or modify the tilemap so that the background uses the first half of palette 0 and 1.

--------------------
Okay, my layout looks ugly.
I went ahead and tried it on a fresh rom, and didn't get the error MarioFanGamer. Then I started adding other UberASM elements from my hack, and I think I found the cause. I have GHB's screen scrolling pipes added and once I add the GM14.asm to my UberASM's gamermode I got the flickering and automatic movement. I sent you a PM with the necessary files.
This is probably the best sunset rip in this site! Good job, MFG! Keep it up!
Getting ready for BLDC!
This song is DOPE.
“Well, don’t think you can beat us just because we’re women.”Sheena, Tales of Symphonia
So we got this beautiful rip for use. I liked this one from Yoshi's Island. Good job you have done there, because you also replicated the parallax effect.

--------------------
I'm currently developing an 8-bit like hack. Check it out if your heart desires.

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
This is a really cool rip.

But whyyyyyyyyyyyyyyyy don't you show it all off using the gifs? They restart partway through!
♪♫♩♬
Are those uberasm codes really necessary to use this?
Originally posted by Fullcannon
Are those uberasm codes really necessary to use this?


Nope, he lied.
♪♫♩♬
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - SMW2: Yoshi's Island Layer 3 Sunset Rip

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented