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[ASM and New TOOL]Dyzen Sprite Maker and Sprite Request Thread (Requests Closed)
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - [ASM and New TOOL]Dyzen Sprite Maker and Sprite Request Thread (Requests Closed)
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This is a very good tool, anonz. I haven't checked it due to problems with my PC trying to run it, but from what I've seen it's very user friendly, has many options, and will definitively allow for easier sprite coding.

What's more amazing is the fact you're taking sprite requests and making them with your own tool, demostrating the potential of it. That's a very good way of showing what your tool is capable of, because it allows you to save a lot of time. My hack's fortress boss took me over 2 weeks to code, while you coded a 80x80 non-dynamic boss in just 3 (or less?) days, that's very impressive and shows how quick your tool is.

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Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
Next time, we will give you some more requests for sprites.
I will see you next C3.
I submitted all pixi versions again to the sprite tool, also i submitted the pixi version of Albino Dino, if you want you can re-download it. Also i fixed a little detail with the interaction to do it more fair.
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I uploaded the files .dyz of some the sprite for someone who want to know how i made the project on dyzen.
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A fully-functional SMW sprite maker?! Man, that looks amazing, dood!
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Originally posted by kamekku14
A fully-functional SMW sprite maker?! Man, that looks amazing, dood!


Not only that, Dyzen can do wonders with custom hitboxes, frames and the like.

Anoni, it could be good if Dyzen came with some state machine shenanigan. Really, could be a sprite revolution if you did that.

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Dream team (feed them, please):






As I posted on “SNES Office thread” state machine maker is planned after the dynamic sprite support.
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Seems like when inserting many frames for one animation suddendly crashes Dyzen with no way of recovering what you have done. It would be nice if you look into that crash and/or implement a way for preserving your work.

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Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
Originally posted by LMPuny
Seems like when inserting many frames for one animation suddendly crashes Dyzen with no way of recovering what you have done. It would be nice if you look into that crash and/or implement a way for preserving your work.


How many frames did you use?
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I uploaded a new version of dyzen with some bug fixes that i found, please download the new version here:

Link

Later i will continue uploading the requests and somevideos of how i made the new requests.
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I get a "not a win32 application" error. Maybe I need a higher version of .net? I can only get to 4.0 currently.
It use .net 4.6 and is 32 bits app
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Ok, I know win xp won't ever get that. How ever maybe Microsoft will update mono for Linux. Still using x86 I don't know if that limits the version

Mono goes up version 5 something so I'm just doing something wrong I guess.
Any Linux users out use this yet?

Turns out I need to install .net through wine. Having mono alone doesn't help. Not sure if this helps any Linux users out there.
A little preview of very goonie:



I will do 9 versions of that sprite:

-Unwinged Goonie (Rideable and not Rideable)
-Winged Goonie that fly horizontal (Rideable and not Rideable)
-Winged Goonie that fly horizontal and throws to the player (Rideable and not Rideable)
-Winged Goonie that fly in circles (Rideable and not Rideable)
-Fat Goonie that bounce on the floor (Only Rideable)

It is not Dynamic and is compatible with my YI Bullet Bill Pack.
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - [ASM and New TOOL]Dyzen Sprite Maker and Sprite Request Thread (Requests Closed)