Changed up the palette a bit to fit better with SMW's more saturate palettes. Like I said in the submission, the way the graphics are laid out it will allow users to use all those tiles in the FG1 slot except the bushes and slanted pipe (similar to the city FG).
Also, don't forget to set the GFX header to Underground to get the upside down slopes to function correctly.
Enjoy!
Over the course of the week I will be exporting the rest of the sets I made, so keep an eye out for them!
glad you went with the variation in clouds suggestion. looks good, really enjoying quite a few of these sets percentn. you've done a great job with all of this!
Thanks for the suggestion idol! Glad you like these sets
@imamelia I keep those slots free in case I do make a BG, which I would be using BG2 and BG3. And in the case that a user does have a background they want to use that uses BG2 and BG3 it would be compatible, as it is highly unlikely they would be using a BG that is found in FG1. It just makes it more compatible with other resources imo.
This tileset turned out pretty cool, too. The small variation in the cloud definitely makes it more realistic. These beanstalks are also a clever idea and add some variety to this tileset. It turned out dynamic yet majestic in my opinion.
I have the feeling i could praise you the rest of the day. Honestly, i think there are only a few tilesets on smwc which are as beautiful as yours.
@imamelia I keep those slots free in case I do make a BG, which I would be using BG2 and BG3. And in the case that a user does have a background they want to use that uses BG2 and BG3 it would be compatible, as it is highly unlikely they would be using a BG that is found in FG1. It just makes it more compatible with other resources imo.
You'd be using three background slots? For me, what it means is that I have to remap a bunch of tiles (and figure out what goes where in the process).
A lot of my backgrounds span more than 1 slot so it could be 2-3 depending on what I need. I personally would put them wherever but since these are releases for everyone, I wanted to let them be able to be integrated with vanilla blocks etc so that 90% of users can still use them if they wish and it will allow them to use bigger backgrounds that do take up those slots as well since im sure not many backgrounds use FG1 if at all. It takes a long time to put all these tiles together (it takes a few hours tbh) but either way i put them together some other combination of graphics will be incompatible.
Loved your tilesets, PercentN, especially the sky one. I'm planning to put it to a good use, eventually, since it's good enough to provide a variety of level possibilities. Nice!
Your pixel work is always super impressive. I really like the way these sets all look like something out of a late GBA, or a 2D DS game. Especially the sky one, actually.
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Maarfy Administrator and SMW ASM Manager
Posts: 52/381
Since:
Man are these some good-looking tilesets. My favorite of the lot would have to be the Meat Zone, as it's eccentric but totally functional for how unusual it is (and comes with that slammin' Layer 3 background). To churn out such quality in such a short span of time, with respect to requests, then get them all packaged up and SMW-ready - that's some serious work. Much respect and many thanks - I hope you're proud of what you ended up with.
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