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Winter 2019 C3 Content Spotlight
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[MoaNA!] Mario's on a New Adventure! (Demo Release)
Forum Index - Important - SMW Central Creativity Convention: Winter 2019 - [MoaNA!] Mario's on a New Adventure! (Demo Release)
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Click it, yo!!!

I present to you, The first demo release of Mario's on a New Adventure! It contains asm, custom blocks, sprites, graphics, music, and witty unnecessary dialogue that is often times not meant to be taken literally and is only meant to be goofy. This has taken me roughly 4 months to complete up this point so I hope you enjoy it! Feedback welcomed and appreciated!

Length: 21 exits (2 worlds)
Difficulty: Hard-Very Hard
Story: Play it and see! ;3






This would have been released sooner had I not kept discovering more and more glitches and problems as I tested. But I guess it doesn't matter now does it? Enjoy! #smrpg{<3}

Sound does not work correctly in ZSNES.
Well, this is nice hack with a mixt of vanilla and chocolate. I have not played the entire thing yet, but from what I played I must say your levels vary a lot on quality. The first levels seemed really forgettable and pretty standart; I suggest at least to add a custom palette to the ones who don't have it to at least add some personality to them. However, I must say that certain levels, such as the first castle, stroke me as really well thought with a lot of interesting setups with the custom thwomps. The level "snacktime with yoshi" was also super interesting in termes of level design.

I think the gfx and the palettes of some levels clash a little bit, specially that cave level that you are showing in the screenshots and some of the custom palettes , specially in the first levels.

The overworld can see lots of polish. I really feel that that OW is not organic enough: it is very square-ish and the decoration placement could be a lot better. I suggest taking a look at Major Flare's OW thread on this C3 to take some inspiration.

Looking forward to play the rest :)
Originally posted by Darolac
I must say your levels vary a lot on quality. The first levels seemed really forgettable and pretty standart; I suggest at least to add a custom palette to the ones who don't have it to at least add some personality to them. However, I must say that certain levels, such as the first castle, stroke me as really well thought with a lot of interesting setups with the custom thwomps. The level "snacktime with yoshi" was also super interesting in termes of level design.

The overworld can see lots of polish.

I just gave it a quick try for now, but i can pretty much agree here. If you use custom gfx (and therein custom palettes, too) and other levels are unedited vanilla gfx. Well, it's not hard to understand that the latter is quite bland compared to the former.

Since this is just a demo i won't judge the OW. I mean, i used smw's vanilla OW for my hacks demo, which is way worse than yours, so i don't want to complain here.

From what I've played I can also agree with Darolac's statement in terms of level design. Some levels are so creative, they could perfectly fit for an amazing hack like JUMP. Other levels seem to be pretty standard. You definitely have potential for designing levels. 1 thing i always have in mind while designing: "If the level isn't fun / interesting to me, why should anyone else like it?" Perhaps you can improve your quality, too with this simple advise.

In conclusion this is a good demo already, but with room to improve. And I'm positive, if you are willing to, this hack definitely will improve! #smw{:TUP:}

--------------------
I really appreciate the feedback so far you guys! #tb{^V^}

This is a first demo so I am willing to make improvements! Thank you for the suggestions! ^.^

Although I will say I can't change the cave palette because the graphics are ripped. #tb{''}
Just downloaded, wanting to try new levels! It looks good from the screenshots.
Now that I have not enough time to talk about complaints I see in your hack, I'll summarize my experience with it here and write down any errors I've seen in this hack's thread in Works in Progress. This hack had some good and bad parts. While some levels felt standard, others would be welcomed in JUMP-type hacks if there's some more polish provided to them. I don't think that this is what could be submitted to the SMW Hacks section in its current state, but don't get discouraged, you'll definitely improve!

And now, to the next C3!
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.

^ Yes, this is a valid sentence.
The Level Design is interesting, even if the looks are sometimes unexcepted/out of place
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Forum Index - Important - SMW Central Creativity Convention: Winter 2019 - [MoaNA!] Mario's on a New Adventure! (Demo Release)

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