Hey there everyone!
Long story short, I, Super Maks 64 along with This Eye o' Mine and Ryrir (and with some help fromKobaBeach Leomon lion) have been translating Japanese hacks into English and also fixing both Japanese and English hacks that didn't work on accurate emulators/hardware.
We strive to make the end product as close to the original as possible, so instead of using AMK, we inspect what caused the original hack to break and find a solution to it. Of course music is not the only thing that could break in an old hack, sometimes it may be incorrect multiplication/division registers usage, writing to PPU registers outside of a blank or just uninitialised memory usage (hacks that use ancient versions of Romi's Spritetool break because of that).
The things mentioned above however happen because of emulator inaccuracies, but sometimes hacks have other mistakes which may result in a crash. We also fix those, but since they do change how the original hack would be experienced, they are put in external asm files which you may patch onto your ROM by customizing the main file with your preferences (in case you don't want some of the patches to be applied). The patches we include don't all just fix stuff however.
NOTE: Not every hack includes patches
Examples of patches used in our works:
-Translation Notes: adds translation notes on the overworld that explain some cultural or internet related references that occur in a level or its name
-VIP Coin Counter: adds an overworld counter that tracks whether you have collected 5 VIP Coins in a level (VIP 1-3 only)
-FastROM: enables FastROM and makes the game have less slowdown (doesn't completely get rid of it though)
-Custom Block Crash Fix: Fixes 1 custom block that could crash the game when hit, because of incorrect sprite slot search loop (VIP 3 only)
-Inaba Fix: makes the camera in the Inaba level act like in the vanilla game as it seems that the level was designed with that in mind and turned impossible to beat without flying when the camera was changed for the whole hack (VIP 3 only)
If you want some more details then check the talkhaus thread which is also the place where our next works will be uploaded when we finish them
Without further ado, here are the hacks.
VIP & Wall Mix 1
2chan Community, 2006
78 Exits
Download
VIP & Wall Mix 2
2chan Community, 2006
103 Exits
Download
VIP & Wall Mix 3
2chan Community, 2007
100 Exits
Download (small update pending)
VIP & Wall Mix 4
2chan Community, 2008
113 Exits
COMING SOON
8 Powers
Mizuno, 2012
62 Exits
Download (small update pending)
SUPER
Wagokoro, 2013
29 Exits
COMING SOON
Chaotic Realm
anonimato, 2009-2010
10 Exits
Download
Red's Christmas Party!
RedToonLink, 2009
1 Exit
Download
What the Hell?
raocow, 2009/2010
20 Exits
Download
Since you got so far into the post, I have a question to ask:
Which hack would You like to see translated and/or fixed?
We're just gauging the interest that people may have in these.
Oh, and this isn't the only thing we have prepared for this C3.
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!
Wanted Permabanned or Dead by new staff team
Long story short, I, Super Maks 64 along with This Eye o' Mine and Ryrir (and with some help from
We strive to make the end product as close to the original as possible, so instead of using AMK, we inspect what caused the original hack to break and find a solution to it. Of course music is not the only thing that could break in an old hack, sometimes it may be incorrect multiplication/division registers usage, writing to PPU registers outside of a blank or just uninitialised memory usage (hacks that use ancient versions of Romi's Spritetool break because of that).
The things mentioned above however happen because of emulator inaccuracies, but sometimes hacks have other mistakes which may result in a crash. We also fix those, but since they do change how the original hack would be experienced, they are put in external asm files which you may patch onto your ROM by customizing the main file with your preferences (in case you don't want some of the patches to be applied). The patches we include don't all just fix stuff however.
NOTE: Not every hack includes patches
Examples of patches used in our works:
-Translation Notes: adds translation notes on the overworld that explain some cultural or internet related references that occur in a level or its name
-VIP Coin Counter: adds an overworld counter that tracks whether you have collected 5 VIP Coins in a level (VIP 1-3 only)
-FastROM: enables FastROM and makes the game have less slowdown (doesn't completely get rid of it though)
-Custom Block Crash Fix: Fixes 1 custom block that could crash the game when hit, because of incorrect sprite slot search loop (VIP 3 only)
-Inaba Fix: makes the camera in the Inaba level act like in the vanilla game as it seems that the level was designed with that in mind and turned impossible to beat without flying when the camera was changed for the whole hack (VIP 3 only)
If you want some more details then check the talkhaus thread which is also the place where our next works will be uploaded when we finish them
Without further ado, here are the hacks.
VIP & Wall Mix 1
2chan Community, 2006
78 Exits
Download
VIP & Wall Mix 2
2chan Community, 2006
103 Exits
Download
VIP & Wall Mix 3
2chan Community, 2007
100 Exits
Download (small update pending)
VIP & Wall Mix 4
2chan Community, 2008
113 Exits
COMING SOON
8 Powers
Mizuno, 2012
62 Exits
Download (small update pending)
SUPER
Wagokoro, 2013
29 Exits
COMING SOON
Chaotic Realm
anonimato, 2009-2010
10 Exits
Download
Red's Christmas Party!
RedToonLink, 2009
1 Exit
Download
What the Hell?
raocow, 2009/2010
20 Exits
Download
Since you got so far into the post, I have a question to ask:
Which hack would You like to see translated and/or fixed?
We're just gauging the interest that people may have in these.
Oh, and this isn't the only thing we have prepared for this C3.
Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!
Wanted Permabanned or Dead by new staff team