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Hack Fix/Translation Team presents Hack Fixes/Translations
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - Hack Fix/Translation Team presents Hack Fixes/Translations
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Hey there everyone!


Long story short, I, Super Maks 64 along with This Eye o' Mine and Ryrir (and with some help from KobaBeach Leomon lion) have been translating Japanese hacks into English and also fixing both Japanese and English hacks that didn't work on accurate emulators/hardware.


We strive to make the end product as close to the original as possible, so instead of using AMK, we inspect what caused the original hack to break and find a solution to it. Of course music is not the only thing that could break in an old hack, sometimes it may be incorrect multiplication/division registers usage, writing to PPU registers outside of a blank or just uninitialised memory usage (hacks that use ancient versions of Romi's Spritetool break because of that).


The things mentioned above however happen because of emulator inaccuracies, but sometimes hacks have other mistakes which may result in a crash. We also fix those, but since they do change how the original hack would be experienced, they are put in external asm files which you may patch onto your ROM by customizing the main file with your preferences (in case you don't want some of the patches to be applied). The patches we include don't all just fix stuff however.

NOTE: Not every hack includes patches
Examples of patches used in our works:
-Translation Notes: adds translation notes on the overworld that explain some cultural or internet related references that occur in a level or its name
-VIP Coin Counter: adds an overworld counter that tracks whether you have collected 5 VIP Coins in a level (VIP 1-3 only)
-FastROM: enables FastROM and makes the game have less slowdown (doesn't completely get rid of it though)
-Custom Block Crash Fix: Fixes 1 custom block that could crash the game when hit, because of incorrect sprite slot search loop (VIP 3 only)
-Inaba Fix: makes the camera in the Inaba level act like in the vanilla game as it seems that the level was designed with that in mind and turned impossible to beat without flying when the camera was changed for the whole hack (VIP 3 only)



If you want some more details then check the talkhaus thread which is also the place where our next works will be uploaded when we finish them


Without further ado, here are the hacks.

VIP & Wall Mix 1
2chan Community, 2006
78 Exits


Download

VIP & Wall Mix 2
2chan Community, 2006
103 Exits


Download

VIP & Wall Mix 3
2chan Community, 2007
100 Exits



Download (small update pending)

VIP & Wall Mix 4
2chan Community, 2008
113 Exits

COMING SOON

8 Powers
Mizuno, 2012
62 Exits



Download (small update pending)

SUPER
Wagokoro, 2013
29 Exits

COMING SOON

Chaotic Realm
anonimato, 2009-2010
10 Exits



Download

Red's Christmas Party!
RedToonLink, 2009
1 Exit



Download

What the Hell?
raocow, 2009/2010
20 Exits



Download




Since you got so far into the post, I have a question to ask:
Which hack would You like to see translated and/or fixed?

We're just gauging the interest that people may have in these.



Oh, and this isn't the only thing we have prepared for this C3.

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Check out Team Hack Fix/Translations' thread full of fixed and translated SMW hacks!

Not difficult. Learn ASM.
I've gotten a lot of requests to have my hack SMW2+3: The Essence Star fixed. Music was the biggest culprit. Something to consider.
I was waiting for someone to translate the VIP Hacks, It seems like you and others put effort in these translations, The ones i want tp see translated are Vip 4 & 5

SCORPION's Ravage

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Your layout has been removed.
Well, this appears enlightening. Not many older hacks get updates nowadays, so seeing some of these hacks get some needed updates for being playable is really neat. Though a majority of the fixed hacks come from the "VIP and Wall Mix" series, I'm sure more old hacks will get this treatment soon. These hacks hold a unique history of their creation, and I'm glad they're being preserved and fixed to be played time and time again.
Thank you, and good work Hack Fixes/Translation Team for updating these hacks. #smw{:TUP:}
I've already saw your work (I posted in the talkhaus' thread) but the gratitude will never be enough to thank this amazing work you've done here.

Still waiting for VIP 4 though #w{:<}

edit: now thinking it twice, it would be good to have a traslation of ASPE Mario
Layout made by MaxodeX
Check out my C3 Threads:
Graphic Rips - TRENO Team Hack
I didn't see this coming, but i definitely welcome this lots. It's always a pity if you cannot play these old classics, because they break in accurate emulators. Thank you very much that you are working so hard to fix this for us! Not to mention the translations, which surely help to understand these hacks, and what they ask you to do sometimes (especially the VIP ones).
Thank you very much for this! #smw{:peace:}

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Hey, I didn't expect these at all! It'll be a good occasion to play VIP hacks not worrying about what the text in the message boxes means and not having to download a less accurate emulator if you haven't yet.
˚ᴥ˚

Oh, I'm so happy to see this crossposted here! I'm loving the amount of content this C3 that's valuable for preserving history.

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Switch: SW-2766-9108-9399 Twitter: @Vine_ST YouTube: that ivy guy
Originally posted by Super Maks 64
Since you got so far into the post, I have a question to ask:
Which hack would You like to see translated and/or fixed?

Mario's Treasure Hunt
Just to remember guys: All you need is heal. #HelpKyoAniHeal
Recommended coding font: Iosevka
THE FINAL SPLATFEST IS UPON US! DON'T GET COOKED, STAY OFF THE HOOK!!!
“Well, don’t think you can beat us just because we’re women.”Sheena, Tales of Symphonia
How does the translation work?

Originally posted by Fullcannon
How does the translation work?

The translations are just replacing the original Japanese messages and level names with English. Effort is made to keep obscure cultural references intact!

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Switch: SW-2766-9108-9399 Twitter: @Vine_ST YouTube: that ivy guy
I wonder why the creators of the original game don't make their games in our native English language? A lot of people can understand English better than Japanese.
It's because the Japanese community also is quite large and not all of them can speak or at least write English very well (although there are more Japanese hackers who speak English than vice versa, it still isn't very large number).

There also is the issue of making a good translation. That is, the translation isn't a literal translation but you have to make sure you don't run out text space (a Japanese sentence generally has uses less characters than an English one and it's the sole reason for the second message page patch) and preserve jokes as much as it is possible. A literal tranlation and not even getting the context is an issue with most old translation of Japanese hacks.
That's what why the Translation Team exists which puts a focus on these good translations.

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Okay, my layout looks ugly.
Originally posted by Super Maks 64
Since you got so far into the post, I have a question to ask:
Which hack would You like to see translated and/or fixed?


Mario Gives Up 2
Three hacks I'd love to see fixed:

Cool Or Cruel (the original): Some music crashes related to clapping chucks or entering a door while a p-switch is running. This hack got me into kaizo.

Super Puzzle World 3 (original download is link from this thread is down): Broken music. (I couldn't get past the first level due to crashes, so maybe more stuff is broken.)

Super Nerv World: Broken Music (first crash I encountered was in level 120 "it's a cave, too"). If I recall correctly, taking the warp star in world 3 also crashes the game.
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - Hack Fix/Translation Team presents Hack Fixes/Translations

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