I completely forgot that SMWCentral existed or that C3 existed but I guess I can show this off here. I wrote a clone of Dr.Mario to be a minigame in my my big NES platformer, and I figured it's worth existing on its own too. It's got some "modern" features like ghost pieces and hard drops that aren't shown here since this is an older gif.
I want to actually figure out some neat optional twists to add on top of the standard game, and in this case I'm messing around with Puzzle League style swapping.
Hey man you do excellent work on the NES man! Your Nova NES game is awesome.
If you are still working on that SNES homebrew editor that is similar to Lunar Magic then that would be super cool to see.
Lunar Magic is awesome but its kind of hard to make a commercial game out of it and sell it to the masses due to legality.
Keep up the great work Nova and can't wait to see your other projects too!!!!
Thank you! I do kind of want to do that still, though I think it might wait until I get around to making and releasing a SNES port of the game, whenever that is. Working on tools isn't actually that fun for me but maybe I'll have a Patreon on something so I can be compensated for not-fun-ness. :p
Well, this looks neat. And the planned Puzzle League-like mode for this clone seems really unique and very fun. I'm intrested to see how this clone goes in the future.
Yeah, I think the ability to freely swap tiles you've placed makes the game a much more relaxing experience if someone's looking for that. Though there are a lot of interesting directions I think it could be taken, like a powerup so you could strategically swap one bad placement, or maybe a mode that takes a lot of focus away from placing down pills and you just have to work with what you've got.
Hey nova, it's funny a week ago or so I was snooping around your github to see if you had made progress with your Nova the squirrel home-brew. This is a real neat clone. I'm gonna try it out, and look at the source code, see if I can learn something!
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The Super Mario World hacking community is pretty large and a lot of people enjoy it.
If you made an SNES homebrew tool that is very similar to Lunar Magic I'm sure a percentage of the SMW hackers would definitely give it a go.
You could always come up with a very basic version of the program and see how the community responds to it.
In the 3+ year span I've had a very basic version of the program available only a single person has ever expressed interest in trying to make a level, or do anything with the engine.
I think what it comes down to is, if people aren't making something good enough to sell there's no reason not to just use LM (which already has a massive community and massive amount of support), and if you are, then you probably have the skills to put something together yourself. Not having a ready-made level editor isn't going to stop you at all, especially since I threw together the one I used in a weekend or two.
Either way, whether people would use it or not I don't think I'd work on it without being compensated for my time. Maybe that'll happen, maybe it won't. The editor and engine are already out there if anyone truly is interested, and nothing's stopping anyone else from writing a better editor.
Nova the Squirrel does now have a simple in-game level editor though, for people who just want to make levels rather than entire games. You can grab a build with that in this post.
When I get around to using the editor will you be mad if I change the character ?
Also you really should consider releasing your home brew and editor on rhdn, there is more interest in NES and home brew there. Most people are interested SNES here.
Yeah I would want people to make all of their own assets; I've got a generic version of the engine I need to finish too. And I guess that can't hurt. There wasn't much interest on the nesdev forums, but I think most of those people are interested in just making their own game from scratch. I know I was. The people who aren't kinda just got attracted to NESMaker instead.
More on-topic, I need a good non-trademark-infringing name for this clone. Maybe "Capsules" like it says on the menu screen is okay? I sort of wanted something catchier than that though. I also would like to figure out exactly how to use the Puzzle League mode. I think something where the tiles are mostly already on the board and you have to figure out how to use them would be good but I'm not sure how I would want to pull that off.
How do people feel about the faster falling? I update the screen in a way faster than Dr.Mario does and I can set it to have no delay or whatever delay I want. But as-is it's way faster and I know that has a direct impact on multiplayer.
I'm still not great with asm yet, am I going to need it? Hacking Nova sounds easier.
Yeah you'd definitely need to be very familiar with assembly to be able to really make much use of any of that. It's not in a ready-made package at all and there are almost no tools. If getting dirty with assembly isn't your thing I'd really recommend sticking with SMW.
Yeah I thought you wanted people to hack nova the squirrel, I misunderstood. I've done hacking with Nes, gameboy, gb color, SNES, ds and wii so I'm not restricted to just smw.. But um yeah I like to hack something that is ready out of the box.