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Megahertz Donut demo + possible preview
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - Megahertz Donut demo + possible preview
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This is a sequel to an older hack of mine, Hertz Donut, featuring levels that are named after Shakespearian insults. The difficulty seems like more 'Kaizo medium' so far.


Playlist of videos
Download (now includes Moldwarp)
One reason for putting out a demo is in case I feel like taking a break, and also the timing of C3.
As for the possible preview, this is something I'd started a handful of levels for, just in case I feel in the mood for a simpler work flow.

Working title


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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I think Heart Donut was pretty good already (considering it's already a few years old) and I'm looking forward, what Megahertz Donut is going to be like. So far the quality is pretty high and the level design is fairly creative (the name "Megahertz Donut" is pretty creative already actually).

The other project seems to be interesting as well. I think i saw a video of fat man's misery not too long ago. The creativity there was also over the top, so i wonder where this side-project will eventually lead to as well.
Glad to see, you're still into hacking after all these years and that you're permanently improving and adding new shenanigans. #smw{:peace:}

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Originally posted by Sariel
I think i saw a video of fat man's misery not too long ago.

I never put out a video of that. Just screens.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Originally posted by Sariel
I think i saw a video of fat man's misery not too long ago.

I never put out a video of that. Just screens.

My memory isn't perfect, i must admit. But at least this level stayed somehow in my mind (even if i mis-remembered that i only saw screens, no vid). This means it was impressive and unique enough, that i didn't forget about it right away again. A rather good sign, isn't it? #tb{;)}

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I don't even need to emphasize how creative you are cause you already know that.

Glad to see you're still alive and kicking. I took a peek at stage 4 and it's a good underwater level, what with the balloon bit and all of that (am I the only one that doesn't find the music that terrible?).

At the second yoshi feeding part, you could feed three enemies consecutively without the need of that berry, although it could be kinda difficult due to the firebar.

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O que você precisa é de um retoque total.
Originally posted by Katerpie
I don't even need to emphasize how creative you are cause you already know that.

That's right, you don't.

Originally posted by Katerpie
At the second yoshi feeding part, you could feed three enemies consecutively without the need of that berry, although it could be kinda difficult due to the firebar.

I think that might have been the original idea but I changed my mind.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2019 - Megahertz Donut demo + possible preview

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