In case you guys aren't aware, for the past 9 years I've ran a YouTube channel where I let's play Rom Hacks, in a similar vain as those like Levelengine and others. I also create animations to go alongside the let's plays, tho those are mainly saved for full-fledged series like Invisible Mario and trailers (but every intro of mine has a new unique animation or joke). Even though it's not demonstrated well at all in this particular video due to how uncomfortable it is to use, I actually do have a pretty good USB Microphone that isn't my headsets [good sound, bad mic, y'know]. You can also expect some 100 Rooms of Enemies content, level showoff stuff, some music stuff, hack soundtrack releases, and maybe even the occasional meme.
Enough about my self-adverts, this video is me trying out the hacks that were released right in Day 1 of C3 where I tried one of Big Brawler's levels, the Sicari 2 demo, the [REALLY BUGGED] version of Extra Mario World, Super Mario Bros R, and finally First Foray. What are my experiences between these five? Do you think I should continue doing this little showdeal? You'll have to watch to see what my true opinions are! The results are shocking!!! jk it's really not
I wasn't originally going to make this a "request your romhack to me" thread, but I think it'd be a missed opportunity if I didn't. So if you guys want me to try your C3 hack demo for "FIVE SMW Rom Hacks #2", the first 5 requests will be my next set. Actually it doesn't have to be yours, you can nominate someone elses' if you want to as well! Keep in mind that I would rather not play the same hack twice in the series, but if you really want me to try the fixed version of say Extra Mario World, I'll do that in a separate video.
(Yes I'll get to that BRR samples thread as well. I've been slacking a bit no lie.)
-------------------- Are you an ASM coder and want to trade "resources"? Private Message me for details. (I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
This is actually a great "series". Since i don't have enough time (and patience) to play all great hacks of this C3 myself, watching some videos which i can fast-forward a bit yet still getting the gist of the hack, its design etc. is the most convenient alternate option to me.
I watched this video (in the way described above) and i enjoyed it lots. You're playing decent and your commentary is nice and on the spot as well.
If you play (light) kaizo hacks, too (i didn't have the time to further investigate your channel so far), i'd love you playing my demo of "INFERNVM (download-link)" as well. If you don't play kaizo, i won't be sad either though, since you do this entirely voluntarily and to entertain us. And i think you're doing a good job with it.
Let's see if there will be enough requests for a 2nd C3 video or if you'll randomly pick some hacks in the end. However, i bookmarked your channel and i'll browse through your other vids, too sooner or later. Thanks for this thread and your effort (recording vids, cutting them etc. takes quite a while too i'm aware).
This is actually a neat idea for a request thread.
It would be nice if you do try my level collection. I posted it in the same thread as my sprites and people practically only commented on my ASM work, so I would want more feedback, specially if it's on a level by level basis. (this is thread. The link to the level collection is a little bit buried just below my sprites and GFX).
Well, firstly, funny intro! Flying munchers plants eating stuff is always neat. And the general playthrough itself was pretty good. You were pretty quick and careful across each level, and the commendation is good. Though the best detail in this level is the audio. I'm not sure if this was intended, but the somewhat rough quality of the SNES music gave a feeling of authenticity to the playthroughs- as if these were being played on a SNES console.