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How to use .asm patches in Asar.
Forum Index - SMW Hacking - SMW Hacking Help - How to use .asm patches in Asar.
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People say that to make .asm patches compatible, is to add ;@xkas to the top, but what does that mean, "the top"?
"The top" in this case means the very first line of the .asm file. ;@xkas tells Asar to act like xkas in some ways (the tool previously used for patching) so that old patches can still be applied.

I'm not sure any of the currently hosted patches require that, though. If you're having trouble inserting a patch, it'd be very helpful to know what patch you're talking about, and what exactly is going wrong.

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https://www.smwcentral.net/?p=section&a=details&id=4494 Is the patch i'm trying to add.
Edit: I'm adding the patch. but the following event occur:
The Rom title "looks like garbage" (it does) but the rigt rom is selected.
My rom is a .sfc
My Rom only has a palette and a texture change for mario.
When I start up the rom (0% save file), When I start the level, a second later the screen only shows random tiles in a pallete, and a sound effect (Bowser boss theme, secret exit sound, etc.).
This happens on single player, Snes9x.
Edit: Doing any imput but jumping causes the screen, the title screen and overworld are fine.
Sounds like that patch is pretty dang broken by Asar, and it's not something ;@xkas can fix.

Have you tried this patch yet? It claims to be virtually the same except Asar-compatible.

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Tried just now. still has bad effects.
Edit: it was my rom, its working now with a fresh one.
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