As the name suggests, there are no custom blocks and no custom sprites. Just lately feeling in the mood for a break from using external resources that aren't music and that would add new gameplay mechanics. Somehow feeling more passionate about this one (as well as somehow having more specific level ideas) than MHZ. Also, I’m using LM 3.0, whatever that implies. Just like with some recent works, no "pseudo-pit" tricks that would be hard or impossible to do in real time.
Just in case anyone wants to debate how vanilla this is, here ya go. Also, possible foreshadowing?
First levels in games are usually a more light-hearted slice of life but I decided to dispense with that and make some sort of scary deadly forest.
IDK if I’ve ever seen anyone else build levels around the growing and shrinking pipes yet.
Some sort of mini-puzzle.
Turnblock Turmoil, a more advanced version of a similar concept I made for one of the past C3’s.
--------------------Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.