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***CLOSED*** VLDC11 - Rules and Submissions
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - ***CLOSED*** VLDC11 - Rules and Submissions
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Ambrose Asylum Updated

Minor fixes and Final Update, Post Submission Edited

Edit: Quickfix, I'm done


Have a frost day~
Here's my submission. First time officially entering into the VLDC!

Please enjoy
I made a thing too.

Disregard my previous signature. Apparently it is called Stickerbrush in the GBA version.
My first time finishing an entry for VLDC. Hope it's not really bad

EDIT (2019/12/3): Fixed several things in level 42 and screen exits in levels 37 and 21.
EDIT (2019/13/3): Fixed an obstacle in level 21 and a puzzle in level 37.
EDIT (2019/13/3) (2): Actually fixed an obstacle in level 21. I must seriously test my stuff always before I upload it.
EDIT (2019/15/3): Fixed a few obstacles in level 37 and added one more reset door in level 42. Also made the text in message boxes more readable.
EDIT (2019/17/3): Major update. Applied some fixes including:
- gameplay changes that make the level more focused
- a change in level 21's part with scale platforms that makes the whole level less repetitive
- a minor change in mushroom platforms' palette
- no more softlocks
Calling Tim Follin a musical genius would be offensive to him.
It beats having absolutely nothing to show. I'll learn from this, i'm sure of it.

Hack progress: 6/8 exits
Play the demo right here!
Least likely to be missed 2019

Special thanks to my friends Yugianbushido and Linkdeadx2 for their help with playtesting my level and for all their support and advice.
After too much time, here it is, had fun making it despite being rusty with Lunar Magic:

The Ground is Gold v4

Hopefully last version because I had trouble with making the patch, but it looks fine now. Tell me if someone has any problem running it.
Hide and Seek Items

Let's hope there are no game-breaking issues, but it should work just fine... I hope.

EDIT: I decided to make a couple of very minor adjustments that don't really affect gameplay.

EDIT 2: Apparently, one of the music tracks broke in accurate emulators. Thanks go to MarkVD100 for pointing that out to me. It's fixed to hopefully not crash now. And, I decided to make a few more little level design adjustments as well.

EDIT 3: Decided to make a few minor aesthetic adjustments near the end of the level that don't affect gameplay. Also, slight adjustments towards reaching one of the secrets.

Current version is now V1.3 (shown in the lower-right corner on the title screen).
Here: Sweet Dreams

Hey! Check it my crazy new website here! :3

Welcome to the Abyss!
Roaming Fiber

Last updated: 2019-03-17
Here's my submission: Fort Hoversaw.

It's my first time submitting anything, I hope you guys enjoy it as much as I enjoyed making it.

Edit: Finally happy with the challenge before the midway, this should be the final version.
The Frozen Way


Our entry: Traumerei

A Collab with Darkdlp02
// Layout by Maxo + Avatar by Bench-kun
Pages: « 1 2 3 4 5 6 7 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - ***CLOSED*** VLDC11 - Rules and Submissions

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