Originally posted by FlabortOK, so the arrows must be part of the plant things from some levels, so I guess they're vanilla graphics. But certainly the enemies looping must be some sort of ASM, isn't it?
The enemy looping is in fact Vanilla!
I don't fully understand how it works, but i was able to reproduce it in an unmodified ROM!
Morsel's VLDC9 entry, Swiss Hotel, used this gimmick too.
Originally posted by Mogu94
The looping sprites is thanks to Lunar Magic 3.00+ far as I understand.
Originally posted by Emerald ShellIt must be a side effect of LM3.
From what i've tested, this is mostly correct.
The gimmick was possible in previous versions of Lunar Magic, as seen in VLDC9, however, it seems to only be possible in vertical levels, as far as i've tested.
With Lunar Magic 3.0, however, i was able to reproduce this gimmick in a horizontal level! (Yes, an actual standard horizontal level, not a height modified one)
Seems that is caused by one of the new features of Lunar Magic 3.0
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