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[112] Technical Loopholes

Firstly, how do you get the enemies to respawn like that when they go off screen? Is that a new LM 3.0 function?

And I assume you plan to remove the garbled sprites. .-.
                                                                                                                  
                              
And they're literal loop-holes, too. brilliant! #tb{:DD}

Something to do with the smart spawn feature I assume?


 
Ideas first, then milk, then cereal, then bowl

Also looking nice, I was waiting for the entire level based on morsel sprite spawning. Lm 3 is different with this though right? I know this was sorta possible on old versions
That looks insanely fun to play!
HOW
OK, so the arrows must be part of the plant things from some levels, so I guess they're vanilla graphics. But certainly the enemies looping must be some sort of ASM, isn't it?
Originally posted by Flabort
OK, so the arrows must be part of the plant things from some levels, so I guess they're vanilla graphics. But certainly the enemies looping must be some sort of ASM, isn't it?


The looping sprites is thanks to Lunar Magic 3.00+ far as I understand.
Layout by RanAS, modified by yours truly.

Originally posted by Flabort
OK, so the arrows must be part of the plant things from some levels, so I guess they're vanilla graphics. But certainly the enemies looping must be some sort of ASM, isn't it?

Of course that it's vanilla. ASM in this contest wouldn't be allowed anyway. It must be a side effect of LM3. Similar thing was in Swiss Hotel, but I guess it was because that level is regular vertical while this one is long verticla, I guess.
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Originally posted by Flabort
OK, so the arrows must be part of the plant things from some levels, so I guess they're vanilla graphics. But certainly the enemies looping must be some sort of ASM, isn't it?


The enemy looping is in fact Vanilla!
I don't fully understand how it works, but i was able to reproduce it in an unmodified ROM!
Morsel's VLDC9 entry, Swiss Hotel, used this gimmick too.

Originally posted by Mogu94

The looping sprites is thanks to Lunar Magic 3.00+ far as I understand.


Originally posted by Emerald Shell
It must be a side effect of LM3.


From what i've tested, this is mostly correct.

The gimmick was possible in previous versions of Lunar Magic, as seen in VLDC9, however, it seems to only be possible in vertical levels, as far as i've tested.

With Lunar Magic 3.0, however, i was able to reproduce this gimmick in a horizontal level! (Yes, an actual standard horizontal level, not a height modified one)
Seems that is caused by one of the new features of Lunar Magic 3.0
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