Banner
Views: 785,406,551
Time:
20 users online: 7threat, Adriel_Isaque, Aeon, Alex_X8, autisticsceptile1993, Darkbloom, DPBOX, ExONightZ, Falaflame, Fullcannon, h.carrell, Hat Kid,  MANGOMILK, Mattrizzle, MegaSonic1999,  Ninja Boy, Sir Phobos, Sokobansolver, TheMorganah, Yosh1PrisMa - Guests: 42 - Bots: 213 Users: 41,065 (1,543 active)
Latest: Luiz123
Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".Not logged in.
Various by: Erik
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Various by: Erik
Pages: « 1 »
File Name: Bomb Koopa
Submitted: by Erik
Obsoletes: Better Bomb Koopa
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A koopa which explodes a certain time after being stomped. Unlike mikeyk's, this one isn't based on Super Mario Land's variant, but instead mimics SMW Koopa behavior.

v1.1
----
Fixed compatibility with latest PIXI.
Screenshots:
File Name: Shady Koopa
Submitted: by Erik
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A koopa, "inspired" by the Glitz Pit enemy in Paper Mario: The Thousand-Year Door. It'll turn to a rainbow invincible shell when stomped, and will ram towards the player if flipped with a cape.
Screenshots:
Both have the same glitch: when killed by shell or star, they still act like normally, so they can still be 'killed again' or interact with Mario, for example.
File Name: Bomb Koopa
Submitted: by Erik
Obsoletes: Better Bomb Koopa
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A koopa which explodes a certain time after being stomped. Unlike mikeyk's, this one isn't based on Super Mario Land's variant, but instead mimics SMW Koopa behavior.
Screenshots:
Rejected because it crashes when Mario interacts with it.
File Name: Shady Koopa
Submitted: by Erik
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A koopa, "inspired" by the Glitz Pit enemy in Paper Mario: The Thousand-Year Door. It'll turn to a rainbow invincible shell when stomped, and will ram towards the player if flipped with a cape.
Screenshots:
Well, it's a well thought sprite, but I'll have to reject it again, for the following reasons:

-> When flipped by a cape swipe, the upside-down disco shell does not bounce off walls;
-> When flipped by a cape swipe, the upside-down disco shell does not interact with Yoshi and other sprites at all;
-> Minor: the death animation is not what I'd expect from a dying Koopa (just the shell falling off). Not a removal reason; the same could be said by the wonky Y speed that happen sometimes when you kill the sprite with a star;
-> The disco shell can be killed by fireballs, whereas a spawned shell-less Koopa cannot;
-> Mario cannot even spin-jump the flipped disco shell without hurting himself;
-> Sometimes, spin jumping over the sprite when wearing a cape can make it disappear, but the shell-less Koopa still spawns.

That's all I've found. Further questions may be answered by DM.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Various by: Erik

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented