Banner
The Old-School Level Design Contest ends in
8 DAYS, 23 HOURS, 46 MINUTES AND 54 SECONDS
Views: 892,479,593
Time:
20 users online: AppleBoy54321, autisticsceptile1993, birucan, Cheolpeoduck, containercore, dacin, Dark Mario Bros, Devazure, Fernap, Infinity, Jeritiel,  KevinM, MarioIsTheBest1234, MycoLofi, Prakxo, Raymondsze, RollingRigatonis, TheBiob, WhiteYoshiEgg, Zuluna - Guests: 71 - Bots: 81 Users: 50,069 (2,324 active)
Latest: manishgmeena1998
Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
Not logged in.
Dimension Traveling V1.15 (download link/video, feedbacks welcome)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - Dimension Traveling V1.15 (download link/video, feedbacks welcome)
Pages: « 1 » Link
I'd be interested to know how you'd flip everything upside down in vanilla lunar magic.
Originally posted by LethalBrownies
I'd be interested to know how you'd flip everything upside down in vanilla lunar magic.

Sorry that I'm not sure the exact aspect of what you've said, it's just a manual work with different screens. (Little confusing whether it's a question or not because of my poor English.)
Originally posted by Kusrry
Originally posted by LethalBrownies
I'd be interested to know how you'd flip everything upside down in vanilla lunar magic.

Sorry that I'm not sure the exact aspect of what you've said, it's just a manual work with different screens. (Little confusing whether it's a question or not because of my poor English.)

No wait I actually misinterpreted everything you were doing, my bad.
Here is my level for the first half.
I wanted to upload the level after fully finished, but because of some reasons, I have no confidence that I can finish it far before the deadline enough to get feedbacks and fix it after submission.
So I want to get feedbacks for the first half in advance.
Aesthetics work will be added and the palette will look like the picture below.

Thank you in advance for all the feedbacks!



Demension Traveling is almost done!









I'll upload full bps soon.
Dimension Traveling V1.0 is done!

Feedbacks welcome!
This level has many good ideas for Level design!
Especially,level fliped upside down is so cool.
also it's good to do this idea in same level of the both sides.
I love this level so much.
but I noticed about a little mistake in this level.


You could see another area(enemy-moving-area)when you pushed R button in this place.


In Lunar Magic

I think it's better to fix the mistake.
Originally posted by ThumbLie
This level has many good ideas for Level design!
Especially,level fliped upside down is so cool.
also it's good to do this idea in same level of the both sides.
I love this level so much.


Thank you for playing my level and I'm glad you enjoy!

Originally posted by ThumbLie
You could see another area(enemy-moving-area)when you pushed R button in this place.


Also Thanks for feedback! I'll fix it in next version!
Dimension Traveling V1.1

Still many things to fix, but time is very tight, so I upload this version in advance.
Thanks for all the helps, feedbacks, and testing!!
Also feedbacks always welcome!


Video of my level
Also got slight update, but still want to improve more!
Hey!
I see you've been improving your level! Good job!
Thank you for listening to the feedback!

It's nice that you've fixed some of the issues i mentioned, and also used some of the suggestions i gave!

I'll probably not have time to re-review your level before the deadline, so i'll just comment on a few points based on the video.

1:06 Nice setup you have there! The use of the Flying Blocks was pretty good!
1:27 I apreciate the use of coin guides, but this might still be a bit too tight. The Spiny falls down immediately, unlike the Bubble Goomba which takes a while to pop.
1:31 Wow, the use of a Vine there is really clever! I especially like how you use the Rainbow Shell from the previous section to activate it!
1:45 I think this is lacking some coin guides.
1:50 Not really a fan of this ParaGoomba segment. It seems to be pretty much unaltered from the previous version of the level i played, and, as i said before, it feels harder compared to the rest of this room, and feels mostly filler.

2:14 This room also seems pretty much unaltered. It's nice as it is, but i feel it's a bit too short.

2:36 This part is also pretty much unaltered, and it feels too empty...

3:06 Nice setup!
3:54 This still feels a bit filler. You could have tried to spice it up a bit like the one at 3:06.
4:05 Nice, i see you've been trying to use conveyors a bit more! And it adds some variety to this setup!
4:45 This set of jumps still seems a lot harder than everything else in this room. I think you could have made it a bit shorter.

4:57 I see this section has improved!
It's nice to see you used some of my suggestions!

5:31 I see you've added a Spring here, but it doesn't seem to be really that interesting. You could have made it so we had to actually go get the Spring somewhere (not too far) and then bring it back here.

I guess that's it for now. Good job with improving this level!

--------------------
My Youtube Channel
Dimension Traveling V1.15
The final version!

Originally posted by ECS.98
so i'll just comment on a few points based on the video.


Really appreciate your work!
Sadly I had no time(both real time and SMW time), I got just minor changes from previous version.
Little ironically, I had plenty of ideas to add but lack of ideas to fix.
Although your work is very helpful to many people!
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - Dimension Traveling V1.15 (download link/video, feedbacks welcome)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks