(I'll update the title to something more formal and appropriate when I have something more formal and appropriate to put there) - @e: I came up with a name
Hi! So, I've been out of the 'hacking game' for a looong time and lunar magic 3 looked quite cool. Started playing around with it and thought 'oh well might as well try and make a hack' and here we are.
right lets get on.
Story
Mario and Luigi get invited by Princesses Peach and Daisy for afternoon tea at the castle (afternoon tea is like something that british snobs)
amazingly, Daisy gets kidknapped lol
Luigi gets upset
Mario must rescue Daisy
ah but its not that simple, this isnt your bog standard 8 world romp nah
Mario must collect six power stars to be able to power the ship across seas of lava to rescue her from Bowser (surprise)
The intro level is fairly interactive. As explained by screenshots below:
whats the thoughts on the spacing between "please join" on the first line? Because "princess" won't fit there and I wanted the text spaced evenly. anyway its minor but I'm happy to change it if a suitable way comes up
This is Mario and Luigi's house. Not much here, just sort of serves as a place for a Luigi NPC to live
You exit the house and you're taken to the castle with a little transition scene and then you're in the castle. Various NPCs, doors that are enterable once you've spoken to NPCs etc so you know where to go. I'm aware of the weird typos in the message boxes (noticed them as I typed the post!). Darkness HDMA comes on when Daisy is taken etc etc etc. Peach explains what you need to do and off you go. I'll probably upload the intro into a video so you can experience the FULL DRAMA of the kidnapping once I've ironed out a couple of bugs.
How do you get around?
So, there is an overworld but it's sort of the secondary way of getting around. There's map for each world but they're not connected via overworld.
The intro level will lead directly into a hub level, consisting of:
- Peach's Castle
- Toad Town
- Mario's House
- and a couple of other areas like the boat dock, a little grassland section etc
Each overworld map starts with a warp pipe to get you back to the hub level through a mini sewer. To get to each world, Mario must use the magical paintings in the Princess's gallery to retreive the power stars back from bowser's kids (or something). There's a couple of sections to Peach's Castle as seen below (a second throne room which contains a secret little game - to be revealed) and the gallery.
The empty stars above the paintings will be filled once the world as complete. And when I say it's not your standard romp, worlds 1-6 can be played in any order you like. Of course, world 1 is the easiest and world 6 is the harder one, but I wanted to do something a little different I guess.
The paintings aren't actually minimalist white, I just need to fill them in by making friends with a cool gfx artist on the site, getting some work out of them and then abandoning the friendship and never speaking to them again as they'll be no more use to me.
Here's a little GIF of the castle:
The use of NPCs throughout the hub explains pretty much everything.
Outside the castle is the rest of the hub:
So, once you beat all six main worlds you have enough power stars to power the ship. The ship is accessed in the docks in the hub level:
You'll see I make use of filling in stars here too. And the last one on the other side is another power star. Apparently, the ship needs another power star to be able to survive the journey back (so once you're in the bowser world, you can't get back until you win!)
That door I enter gets some use later on, Mario's told to "rest in his cabin" for the journey and then BAM you're in lava world
There will be a bonus world too which is unlocked once you win the game.
That hub and intro level has probably taken me a good three weeks to get done. There's a lot of detail gone into it (which will be more apparent in a video i guess?)
Anyway onto some levels
unimportant overworld
I hereby name this world Verdant Green
so this is your fairly normal 1-1 level. Couple bonus areas. Introduces basic enemies etc. I liked the more newer mario games bonus cloud sections with the colourful tiles (well, I'm more thinking 9-8 of NSMBWii) so I did that too.
unsurprisingly the second level is a cave. I made use of LM3s new big levels here so it's quite expansive, a couple of underwater caverns. Buzzy beetles, swoopers (I've got various other cave stuff like buster beetles, upside down things and ninji's implemented too, but i'm saving those for later).
other stuff
back in the day I used to draw my own graphics but I don't really care for that now plus I wasn't any good at it back then so definately wouldn't be now! So I decided to make use of SMAS stuff, but mix it in a way that doesn't clash and looks conventional (or at least I hope). Though I've beefed stuff up with layer 3 backgrounds, HDMA (all the c001 stuff) and expanded on the tilesets a little (like adding slopes etc). As such, I've ended up reripping a lot of stuff from the games to suit my exact needs, mostly foreground stuff. Oh and a couple of Gamma V's stuff makes an appearance too
You can wall kick. I may look at ground pound at a later point but the rom is very patch heavy all ready! Plus getting it to work properly with ? blocks and all is time consuming and if I can't get it to work how I want it I won't have it at all!!
Using LX5's powerups (not all, just some). I guess these get used a lot but they're going to be used effectively and not just there for the sake of it.
Also, using that overused status bar too.
Star coins are in the hack, three per level. I'd like them to unlock something but getting the BWRAM expansion stuff to work is a nightmare so that may not happen. I'm imagining some kind of ultra fun but super hard level being unlocked where I go crazy with venus fire traps--- or not. I might seek help on that one (although my cool italian ASM friend Lui37 isn't around anymore)
and you'll notice the HDMA stays between level transitions, HDMA fix patch is a shit to work as well so whatever
I'd really like some name suggestions as I'm stuck on finding anything that isn't similar to these
I welcome everyone's feedback! Like I said, I've been out of hacking for ages (and SMWC in general to be honest) but I seem to be having fun. I'm a busy guy so don't expect many regular updates.
also you can have this as a little preview of level 3
ok yeah Hammer Bros and any bro in fact are not that easy of an enemy, but I never said world 1 was easy, I just said it was the "easier world"
Hi! So, I've been out of the 'hacking game' for a looong time and lunar magic 3 looked quite cool. Started playing around with it and thought 'oh well might as well try and make a hack' and here we are.
right lets get on.
Story
Mario and Luigi get invited by Princesses Peach and Daisy for afternoon tea at the castle (afternoon tea is like something that british snobs)
amazingly, Daisy gets kidknapped lol
Luigi gets upset
Mario must rescue Daisy
ah but its not that simple, this isnt your bog standard 8 world romp nah
Mario must collect six power stars to be able to power the ship across seas of lava to rescue her from Bowser (surprise)
The intro level is fairly interactive. As explained by screenshots below:
whats the thoughts on the spacing between "please join" on the first line? Because "princess" won't fit there and I wanted the text spaced evenly. anyway its minor but I'm happy to change it if a suitable way comes up
This is Mario and Luigi's house. Not much here, just sort of serves as a place for a Luigi NPC to live
You exit the house and you're taken to the castle with a little transition scene and then you're in the castle. Various NPCs, doors that are enterable once you've spoken to NPCs etc so you know where to go. I'm aware of the weird typos in the message boxes (noticed them as I typed the post!). Darkness HDMA comes on when Daisy is taken etc etc etc. Peach explains what you need to do and off you go. I'll probably upload the intro into a video so you can experience the FULL DRAMA of the kidnapping once I've ironed out a couple of bugs.
How do you get around?
So, there is an overworld but it's sort of the secondary way of getting around. There's map for each world but they're not connected via overworld.
The intro level will lead directly into a hub level, consisting of:
- Peach's Castle
- Toad Town
- Mario's House
- and a couple of other areas like the boat dock, a little grassland section etc
Each overworld map starts with a warp pipe to get you back to the hub level through a mini sewer. To get to each world, Mario must use the magical paintings in the Princess's gallery to retreive the power stars back from bowser's kids (or something). There's a couple of sections to Peach's Castle as seen below (a second throne room which contains a secret little game - to be revealed) and the gallery.
The empty stars above the paintings will be filled once the world as complete. And when I say it's not your standard romp, worlds 1-6 can be played in any order you like. Of course, world 1 is the easiest and world 6 is the harder one, but I wanted to do something a little different I guess.
The paintings aren't actually minimalist white, I just need to fill them in by making friends with a cool gfx artist on the site, getting some work out of them and then abandoning the friendship and never speaking to them again as they'll be no more use to me.
Here's a little GIF of the castle:
The use of NPCs throughout the hub explains pretty much everything.
Outside the castle is the rest of the hub:
So, once you beat all six main worlds you have enough power stars to power the ship. The ship is accessed in the docks in the hub level:
You'll see I make use of filling in stars here too. And the last one on the other side is another power star. Apparently, the ship needs another power star to be able to survive the journey back (so once you're in the bowser world, you can't get back until you win!)
That door I enter gets some use later on, Mario's told to "rest in his cabin" for the journey and then BAM you're in lava world
There will be a bonus world too which is unlocked once you win the game.
That hub and intro level has probably taken me a good three weeks to get done. There's a lot of detail gone into it (which will be more apparent in a video i guess?)
Anyway onto some levels
unimportant overworld
I hereby name this world Verdant Green
so this is your fairly normal 1-1 level. Couple bonus areas. Introduces basic enemies etc. I liked the more newer mario games bonus cloud sections with the colourful tiles (well, I'm more thinking 9-8 of NSMBWii) so I did that too.
unsurprisingly the second level is a cave. I made use of LM3s new big levels here so it's quite expansive, a couple of underwater caverns. Buzzy beetles, swoopers (I've got various other cave stuff like buster beetles, upside down things and ninji's implemented too, but i'm saving those for later).
other stuff
back in the day I used to draw my own graphics but I don't really care for that now plus I wasn't any good at it back then so definately wouldn't be now! So I decided to make use of SMAS stuff, but mix it in a way that doesn't clash and looks conventional (or at least I hope). Though I've beefed stuff up with layer 3 backgrounds, HDMA (all the c001 stuff) and expanded on the tilesets a little (like adding slopes etc). As such, I've ended up reripping a lot of stuff from the games to suit my exact needs, mostly foreground stuff. Oh and a couple of Gamma V's stuff makes an appearance too
You can wall kick. I may look at ground pound at a later point but the rom is very patch heavy all ready! Plus getting it to work properly with ? blocks and all is time consuming and if I can't get it to work how I want it I won't have it at all!!
Using LX5's powerups (not all, just some). I guess these get used a lot but they're going to be used effectively and not just there for the sake of it.
Also, using that overused status bar too.
Star coins are in the hack, three per level. I'd like them to unlock something but getting the BWRAM expansion stuff to work is a nightmare so that may not happen. I'm imagining some kind of ultra fun but super hard level being unlocked where I go crazy with venus fire traps--- or not. I might seek help on that one (although my cool italian ASM friend Lui37 isn't around anymore)
and you'll notice the HDMA stays between level transitions, HDMA fix patch is a shit to work as well so whatever
I'd really like some name suggestions as I'm stuck on finding anything that isn't similar to these
I welcome everyone's feedback! Like I said, I've been out of hacking for ages (and SMWC in general to be honest) but I seem to be having fun. I'm a busy guy so don't expect many regular updates.
also you can have this as a little preview of level 3
ok yeah Hammer Bros and any bro in fact are not that easy of an enemy, but I never said world 1 was easy, I just said it was the "easier world"