firstly, wye and gamma v i didnt ignore your replies i promise i just missed them when going back over them in a new reply soz, here goes.
@WYE: Yeah they're not dyanmic - not ventured that far into sprite making yet they kinda scare me

glad you like the little touches etc. With the star coins - there side on view isn't actually of an even pixel width so they're sort of off center as they spin... if you know what I mean? Going to look at it though as I've noticed it too.
@Gamma V: NSMB -vibes is the idea! Glad you like it. I hope they difficulty stays reasonable too tbf, as I have zero experience in making a hack on this scale (like, i've tried many times but ughh). Becuase what seems easy to me may be like mega-difficult for someone else. Tho I guess that's what beta testing is for sorta, and demos.
@Major Flare: Thanks. I toned down the blueness and there's a small but noticeable difference now
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Anyway, I actually kinda had a lot of the first beach level done last night when I posted but polished it off this morning.

Transition into world 3 - go!


porcupuffer chase in the first part

rocky area in second part. The tileset is actually quite versatile and I want to make sure I get the most out of it.
Coming up in this world, I have an interesting take on lakitu coming, different dolphins and maybe huck-it crabs