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[Please remove, double post] Super Darknessfood World - Updated demo available!
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - [Please remove, double post] Super Darknessfood World - Updated demo available!
Pages: « 1 » Thread Closed
Hi all!

I'm working on a hack dedicated to a friend. We recently got into playing romhacks and the nerd inside needed to know how it's done. So far, I've finished 7 full levels and the overworld (including all events).

It features custom music for levels and overworld/submaps. It also has some patches and fixes, such as a retry system, higher overworld movement speed and reprogrammed vertical scrolling. I also nuked the status bar completely since I won't be needing it. Haven't done too much to the graphics (except for the title screen, "Yoshi's House" and some palette work) as I've just started looking into SMW romhacking about 7 weeks ago and have lots to learn.

My main inspiration for this hack were Gracie and Quickie World, some of the few hacks we were able to complete in this short period of time.

The plan is to have around 24 exits altogether. Difficulty will be kaizo-ish and it will be fairly vanilla. It doesn't have a release date yet, unfortunately.

BIG shoutout to all you guys for providing the resources I need to get into SMW romhacking!

Title screen

Not too sure about the text yet but I like the overall feel.


Bowser's Valley

Not too sure about the palette here.

Submap 1

Submap 2

"Yoshi's House"

Both DarknessFood's fat cats are there, you can pick them up because they're basically reskinned goombas.

Part of a level from the green 'zone' on the overworld

Please let me know what you think as I'm new at this and would love some feedback!

(I'm not sure this qualifies as 'kaizo'. If it does please move the thread to the appropriate subforum :))
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
In terms of difficulty, I can already see this airing on the side of very hard to kaizo-light. It looks like it would be enjoyable to play, if not a bit challenging.

The palettes are solid, but the quarters might be a bit too tight.
Thanks for the feedback, LethalBrownies!

The hack is definitely intended to be fairly challenging, yet not 'full kaizo' by any means. I see what you mean by tight quarters so that's something I'll have to take a look at, I don't want the hack to become unfair or annoying.

Thanks again!
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
Bumping this thread because progress has been made! New screenshots uploaded above.

Also I've changed some text to reflect the changes that have been made.
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
Hello everyone!

I am proud to announce the first 'official' demo for Super Darknessfood World!

SDFW is my first hack, dedicated to a good friend and made possible by the genius romhackers here at SMWC. So far, about 80 well-spent hours went into learning, starting over and finally getting to a point where I would be proud to release the demo.

- Fully playable first world
- Custom overworld
- Custom music
- Kaizo light difficulty (savestateless)
- Retry system and save prompts after each level
- Some bugfixes

Side notes:
- Most message boxes were removed as to not spoil a lot of the 'story'
- Level positioning in the overworld may be subject to change as I want the difficulty curve to be fair
- The hack is mostly vanilla, with some minor exceptions / chocolate sprinkles added here and there

DOWNLOAD BPS (latest version)


Short gameplay video of me playing a part of the first and second levels:

I would love any feedback!
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
Please download the latest version above.
YouTube / Twitch / Twitter / Discord: MajorMuff#5742
i've gone ahead and moved this thread to the kaizo subforum.

edit; closed because another thread already exists.
Pages: « 1 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - [Please remove, double post] Super Darknessfood World - Updated demo available!

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