I can't judge the gameplay from the screenshot, but I'm sure the player would get overwhelmed with the monsters. Reducing the amount of them will decrease risk of potential slowdown. The rest is okay.I have a Discord server as well!
Reducing the amount of them will decrease risk of potential slowdown.
I'm fairly sure that the SA-1 would be able to handle those. The real problem here is what you said about them overwhelming the player and in a not engaging way too, because from the looks of it, they're being placed for the sake of it instead of actually designing around them and taking advantage of each of those enemies' own patterns and quirks. There are too many coins too and a lot of the coin trails aren't really necessary, because Mario's jump trajectories seem obvious enough where they were placed.
Yeah, I'm just gonna repeat what Gloomy and Emerald have already said.
Enemies, coins, and even item boxes seem to be strewn around with no real thought put into how the player will react. Don't get me wrong, I love coins, but there's a definite difference between placing three coins to show the player where to jump and lining out the trajectory of each jump.
You may get past that part shown in only a couple lives, and that's all okay. But take a segment of this level and imagine how a new player would react to the barrage of goombas, chucks, and winged koopas.
95% chance that I'm bored. 5% chance that I'm very bored.
Heyo, guys! Unfortunately, I lost my old hard disk drive due to a mysterious crash that happened a month ago, but for the good news is that I've finally finished my level! (Note that the I'll be posting BPS patch afterwards before the deadline. Don't fret!)