Banner
The Overworld Design Contest ends in
1 MONTH, 4 DAYS, 9 HOURS, 4 MINUTES AND 27 SECONDS
Views: 897,893,603
Time:
14 users online: AppleBoy54321, BootaNoBijuu, Dan Drigues, Elie Barnes, Hayala11, KaidenThelens, kebabchilla, MaxwelHacks, Mirann,  Ninja Boy,  NopeContest, SimFan96, Truxton, Will331999 - Guests: 83 - Bots: 113 Users: 50,378 (2,286 active)
Latest: scezar
Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!
Not logged in.
le Reservoir - doing marketing with a VLDC11 entry (Finale - BPS available!)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - le Reservoir - doing marketing with a VLDC11 entry (Finale - BPS available!)
Pages: « 1 2 » Link
Thanks for the reply! I'll be sure to revise these details you pointed before the deadline if possible (currently very busy so I dunno if this will be possible). Anyway, I'm glad to hear you enjoyed this level!

Might as well take this opportunity and post a link to a gameplay video of my entry for all guys lazy enough to play it.

edit: level was slightly updated so some stuff seen in the video doesn't reflect the current version.

--------------------
MK2TDS
I don't have time to play this right now but I just wanted to drop by and say how clever it is and how balanced the difficulty is as well. Don't think I've ever seen people manipulate layer 3 water the way you did before. I like the myriad of possibilities you can do with it at all.
Loving what you've done here! I've always been fond of industrial themes (the route I took, too) and I think what you've done with the tides is monumental #tb{^V^} #tb{^V^}
That's a beautiful design. Expert use of vanilla graphics.

I haven't played a high tides level in a long time, this will be great.



Thanks for the feedback, people! Didn't expect so many replies lol, I'm happy :3

Updated the level. Minor edits were done, like moving "surprise" Thwomps to safer spots, and the last screens of the main level had the ledge lowered by one tile to avoid unfair hits
when coming from above the 3up area and falling into water while a Thwomp is also there
.

--------------------
MK2TDS
Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 11th Vanilla Level Design Contest - le Reservoir - doing marketing with a VLDC11 entry (Finale - BPS available!)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks