Banner
Views: 790,949,649
Time:
12 users online: cyphermur9t, FailSandwich, ft029, Hunter-, iTom33.ro, JamesD28, kamekku14, Maxodex, MoghedienNinek,  Nameless, placeholdertest, Truxton - Guests: 16 - Bots: 214 Users: 41,296 (1,497 active)
Latest: viniciuskombat
Tip: Keep in mind that the maximum size for an ExAnimation ExGFX file is 16 by 13 tiles, rather than 16 by 8 tiles like you would expect.Not logged in.
Mr. Tuff - Car Park by Rykon-V73 (submitted by sinseiga)
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Mr. Tuff - Car Park by Rykon-V73 (submitted by sinseiga)
Pages: « 1 »
File Name: Mr. Tuff - Car Park
Submitted: by sinseiga
Obsoletes: Mr. Tuff - Car Park
Authors: Rykon-V73
Type: Ripped
Purpose: Background, Foreground
Description: Well, enjoy and no advance patch mandatory.
Screenshots:

Removal Reason(s):
  • The mandatory palmask file wasn't included with the submission. You also submitted two identical BG2.bin files, one in the fg folder and another in the bg folder. Please, pay more attention to the contents of your zip file before submitting it.
  • The Map16 tile acts for the foreground objects are inconsistent: some of the cars look perfectly rideable as much as the ones you set to act like cloud/ledge tiles, but for some reason you left them acting like tile 25. The sign with yellow and black stripes acts like a solid tile when it looks passable from below. Actually, due to the fact that the poles that hold it down from the ceiling aren't extensible tiles, there's not much use in making it rideable, since only small Mario would fit between the sign and the ceiling. Thus the best setting for it would be to act like 25. The diagonal ceiling tiles should act like ceiling slopes instead of tile 130 (don't forget that the #lm{gfxby} dialog should be set to Underground for the ceiling tiles to work properly).
General Submission Guideline number 10 states: "For much easier insertion, ExGFX files should be named as 'ExGFXxx.bin', where xx stands for the number.". So please have that in mind next time you submit.

As a side note, I'd like to say that this tileset isn't very versatile as it is, and I don't agree with the darkened foreground objects not being treated like decoration (most notably the dark wall and ceiling tiles). If you decide on submitting this again, I'll kindly ask that you make a version of these darkened objects that uses the brighter colors of the palette and then make the darkened ones passable, so you have both bright objects that are interactable with, and darkened objects that are decoration. That would at least make things look more intuitive from the player's perspective.
File Name: Mr. Tuff - Car Park
Added:
Authors: Rykon-V73
Type: Ripped
Purpose: Background, Foreground
Description: Well, enjoy and no advance patch mandatory.
Screenshots:

Most of the problems with the update I rejected above were also present in the original submission. The only exception is the lack of a palmask file, which wasn't yet a thing at the time, and as such I can't treat it as a removal reason.

Removal Reason(s):
  • You submitted two identical BG2.bin files, one in the fg folder and another in the bg folder.
  • The Map16 tile acts for the foreground objects are inconsistent: some of the cars look perfectly rideable as much as the ones you set to act like cloud/ledge tiles, but for some reason you left them acting like tile 25. The sign with yellow and black stripes acts like a solid tile when it looks passable from below. Actually, due to the fact that the poles that hold it down from the ceiling aren't extensible tiles, there's not much use in making it rideable, since only small Mario would fit between the sign and the ceiling. Thus the best setting for it would be to act like 25. The diagonal ceiling tiles should act like ceiling slopes instead of tile 130 (don't forget that the #lm{gfxby} dialog should be set to Underground for the ceiling tiles to work properly).
In case you resubmit this, I ask you to follow the current guidelines, namely General Submission Guidelines number 4 and number 10.

As a side note, I'd like to say that this tileset isn't very versatile as it is, and I don't agree with the darkened foreground objects not being treated like decoration (most notably the dark wall and ceiling tiles). If you decide on submitting this again, I'll kindly ask that you make a version of these darkened objects that uses the brighter colors of the palette and then make the darkened ones passable, so you have both bright objects that are interactable with, and darkened objects that are decoration. That would at least make things look more intuitive from the player's perspective.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Mr. Tuff - Car Park by Rykon-V73 (submitted by sinseiga)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG