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Cloudy Lake [JUDGE]

I'm hoping to get some criticism before VLDC11 is finished. I've already submitted the level, but could fix it and resubmit it if need be.
https://bin.smwcentral.net/u/34088/CloudyLake.zip
"Blasted!"
Good level, an interesting idea, maybe a bit of cutoff because of the way the cloud FG was originally made. Also, the second part of the level was harder, having to take damage and get a mushroom to progress, maybe you can put some terrain or whatever don't know. Apart from that the level is good.
Criticisms:

- Intro message level has 105 level music and background cutoff because of off palette. Also the message box says "entree" instead of "entry."
- The foreground clouds and wooden stakes are a bit of an odd color.
- The clouds are also cutoff in a lot of places.
- Way too overly generous with powerups.
- pop
- I'll give you some criticsm I recieved since I made an underwater level too... Don't make it so cramped. Underwater levels give Mario the ability to move around but you force him to move through 2 block spaces the entire level.
- Not a big fan of forcing the player to tank a hit after the midpoint (also the slope on the red clouds doesn't work properly).

What I liked:

- The music in the first half was pretty wicked.
- The difficulty curve was about what I expected.
                                                                                                                  
                              
Originally posted by LethalBrownies
- Intro message level has 105 level music and background cutoff because of off palette. Also the message box says "entree" instead of "entry."

I chose not to pay attention to any of that considering the intro don't dock any points in this contest. And I've always been bad at spelling, so thanks for telling me about "entry" being spelled wrong.
Originally posted by LethalBrownies
- The clouds are also cutoff in a lot of places.

Noted. I'm not trying to make excuses, but I couldn't exactly do anything about the cutoffs due to VLDC11's new graphics rule.
Originally posted by LethalBrownies
- Way too overly generous with power-ups.

I'll keep that in mind as well. I'll start setting a goal for two power-ups each checkpoint, or more if need be.
Originally posted by LethalBrownies
- I'll give you some criticsm I recieved since I made an underwater level too... Don't make it so cramped. Underwater levels give Mario the ability to move around but you force him to move through 2 block spaces the entire level.

I've sort of made a habit of creating very clausterphobic levels, so I'll work on that as well.
Anyways, thank you for playing my level and helping me with my mistakes. I'll make sure to fix all of those habits in time.
"Blasted!"