Playtesting finished. This review is for demo 4, I should test demo 5 too.
This hack is great and has an interesting storyline, I've played World 1 and World 2 so far, and I haven't found any issue as for level design, traditional design with some gimmicks twists which I like.
Most of the issues found are related to grammar.
Zomer Hotel:
1. Change
are for
is as it is only
a museum
2. It would be better to say; It's women's toilet. Also, this text boss fun but... Luigi isn't a pervert, is he?
3.Correct word here would be
enjoy (not enjoyed) and
wish (not wished)
Dialogue with Andonuts (#1 Andonuts Lab):
Correct expression: Are you thinking
about stealing it from me?
Also it should be Delightful Children
gave instead of give.
Dialogue with Luna (Marincess Labyrinth):
You missed an
m (remember not
remenber)
One minor issue I found in Zomer Hotel:
There is part with a swimming pool which looks like it has no characters to talk to, but checking in LM after completing World 1 shows there are two characters. Minor, but if you fix that, it would be good. I lost that screenshot sorry for the inconvenience.
One question about Lumiere Pirate Ship, there is a door over red switch blocks which seems unaccesible, am I wrong? Is there a way to get there?
Apart from that, I haven't found any issue in World 2, so great work!
(This review is unfinished so the post will be updated. Ninja Boy, thanks for you tip provided)
World 3 has been completed. Gimmicks make the levels feel new and different from the rest. The fact of the camera not moving back to the left in the sky section of Celadon Forest 1 makes the level have a SMB1 feeling, which is good. Also, I enjoyed Callisto Circus levels due to the unique gimmicks used there (
cannon which launches Mario in Callito Circus 1 and moving springboard based on DKC3 in Callisto Circus 2
)
#3 Celadon Funhouse is a great level, enemies that cannot pass the pink blocks make the level a good challenge. However, I found a minor issue there:
Blocks are acting as vines in this part of the level.
Also as a question:
Cake Secret Area is supposed to be a powerup collecting level? Is it a placeholder?
Finished World 4. Arid Heights Levels contained fast paced action which made them a challenge. Good job! Cerise Volcano levels introduce
orange cement blocks which can hurt Luigi when standing too much time over them
, which I think putting them make the level great. Small issues found:
Not sure but I think that vine in Arid Heights 2 is not necessary:
Grammar issues:
If is not necessary there while Luigi and Mega Man D are talking to Buff in Arid Heights 3:
I would change
I can for
Can I and an
? next to
you...:
Instead of
personnel it would be
personal:
The shouldn't be there, being just:
Mario's twin Brother?:
In #4 Bowser's Castle,
the is used wrong as in the previous screenshot. The correct would be:
Is Bowser using the Supercrown?
. Also change
told for
tell:
Change
having for
had:
World 5 finished. Again, new ideas and good level design. Nipticks and issues:
In the bonus room from Lustful Beehive, getting the coins can be difficult when you have a bee chasing Luigi:
Waiting for the spikes going up while another bee chases Luigi can be tough:
Unexpected spike, maybe an indicator?:
In Starry Sky Canyon 1, if you don't know about the movement of Chucks, you may have trouble, though it's not hard if you know that:
Grammar issue in text boss from Starry Sky Canyon 2, change
are for
is:

Also, it's not hard to find the secret exit, but an indicator for some people would be good.
Finally you can skip the end of the lift travel when having a Feather Cape:
And now for some grammar mistakes in #5 Mineral Temple, when talking to Shad/Ninja Dusk:
1.Correct ones would be:
You were brainwashed too? and
Those delightful dorks...
2.It's time
to teach you good manners
3. I would recommend deleting way and just changing
painful for
painfully:
4. Not a grammar mistake, but when
Ninja Dusk becomes invisible, item from the box doesn't escape
:
5.How
dissapointing is the correct one:
6.Again
renember, correct one
remember
7.How did you
escape...:
Minor issues, but still a great world!
World 6 done, it was a great world with some awesome ideas (like
blue platforms which make Luigi jump
in Blue Springimmicks and Rouxls Kaard Level when
you have to solve puzzles
)
Most of the issues (which are small are related to grammar):
1. In Winter Panorama the same text from Mega Man D repeats twice. Also the correct one would be:
Don't touch in and
for a couple of seconds not
in:
2. In
of Rouxls Kaard you should add
to before
hit:
You could put here:
What did you do to him? or
What have you done to him?:
Gave, not
give and
be before
able:
You missed an
a, it's INITI
ALIZING:
3. In Clockwork Fortress,
too and
the wouldn't be necessary:
Not a grammar issue, but I think it could be a good idea to introduce how
work, or maybe I don't remember?
4. In Blue Springimmicks, England Knight's tip contains a very minor issue. The correct one is I not i:
5. Again not a grammar issue but in Winter Meadows, that Blowing Cloud made Luigi going through the floor, not so minor issue but not big either:
6. In #6 Winter Hideout, Merla should say Did you enjoy
ed:
Put
Let me see or
Let's see:
An extra minor issue I found, you can access Amethyst Mansion without playing Basilisk Forest:
Apart from that, this is one of the best worlds in the hack. Great job!
Factory World finished. Fast-paced platforming with new ideas for those platforms. Great work! Seems that the OW is WIP and the Red Switch Palace is the one from original SMW, just with a repeated battle (I guess Red Switch and Sword Junkyard are still being made).
Now let's see the issues found in the levels:
In Burning Gimmicks 1:
1. I think this can be unfair, deleting one bully would make the level more enjoyable:
2. Those block are trespassable, I can't get the secret exit:
In Burning Gimmicks 2, there is slowdown in that part of the level:
In Sword Junkyard, there is a grammar mistake, it is
Why don't... instead of
Why didn't...:
World 7 has not a specific theme, levels have different ambiences and gimmicks. I found the levels good and fresh. Don't turn back... was a great level. Some issues found.
In Amethyst Mansion, if you aren't careful enough, some unfair situations can happen (Boochimera is an original and great idea):
Grammar issue in Beat on Brambles, is
aren't, not
can't:
Careful there, don't throw enemies to those platforms, the can be defeated:
Finally, the characters which didn't appear they did it finally, just another grammar issue:
Correct one would be
He's really making me sick.
That's all for demo 4! 4/5. (Ninja Boy, I finished this playesting)
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